Play as a creative misuse: Barcode Battler and the charme of the real
Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Space Time Play: Computer games, architecture and urbanism : the next level. ed. / Friedrich von Borries; Steffen P. Walz; Matthias Böttger. Basel/Boston: Birkhäuser Verlag GmbH, 2007. p. 230-232.
Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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RIS
TY - CHAP
T1 - Play as a creative misuse
T2 - Barcode Battler and the charme of the real
AU - Pias, Claus
N1 - Cover-Titel:Space Time Play : synergies between computer games, architecture and urbanism
PY - 2007
Y1 - 2007
KW - Cultural Informatics
KW - Cultural studies
KW - Media and communication studies
UR - http://d-nb.info/984042903/04
UR - http://dx.doi.org/10.1007/978-3-7643-8415-9_31
UR - https://www.mendeley.com/catalogue/8a81a5f7-0596-38d6-b198-65f479e9b168/
M3 - Contributions to collected editions/anthologies
SN - 978-3-7643-8414-2
SN - 3-7643-8414-X
SP - 230
EP - 232
BT - Space Time Play
A2 - Borries, Friedrich von
A2 - Walz, Steffen P.
A2 - Böttger, Matthias
PB - Birkhäuser Verlag GmbH
CY - Basel/Boston
ER -