Guided discovery learning with computer-based simulation games: Effects of adaptive and non-adaptive instructional support
Research output: Journal contributions › Journal articles › Research › peer-review
Authors
The instructional effectiveness of exploring computer-based simulation games is hypothesized to be low unless teaching functions are implemented. According to Klauer's (1985) framework for a theory of teaching, two varieties of instructional support were investigated in three experiments: (1) System-initiated adaptive advice and (2) learner-requested non-adaptive background information. Advice increased verbal domain knowledge, but decreased game performance (N = 64 Grade 7 students) - an effect replicated with university students (N = 38); advice had short-term effects, background information had long-term effects (N = 80 Grades 7-8 students). ATI-effects were observed. The results are discussed concerning instructional implications and cognitive theories of problem-solving, intelligence, memory overload and depth of information processing.
Original language | English |
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Journal | Learning and Instruction |
Volume | 3 |
Issue number | 2 |
Pages (from-to) | 113-132 |
Number of pages | 20 |
ISSN | 0959-4752 |
DOIs | |
Publication status | Published - 1993 |
Externally published | Yes |
- Psychology