Förderung des Wohlbefindens durch „Gamification“: Ein Projekt zur Anpassung und Evaluation des „Wellbeing Games“ für den deutschsprachigen Kontext

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Authors

Background

Wellbeing is an important element of a holistic health approach. However, it is barely considered in health promotion and prevention programs. In this context, serious games and gamification provide new and effective measures to promote wellbeing and mental health.
Objectives

This article presents the application “The Wellbeing Game” as a gamification-based approach to promote wellbeing. Furthermore, a project to adapt and evaluate the Wellbeing Game for the German context is presented.
Materials and methods

As part of a preliminary analysis, expert interviews were conducted for a structured analysis of the application. Based on the results, the technical and content elements of the application will be redesigned. For formative and summative evaluation, a randomized controlled study will be conducted in different settings.
Results

This article presents the results of the preliminary analysis which identified needs for adaptation concerning gamification elements, technical implementation, user experience as well as culture-specific requirements.
Conclusions

Gamification-based applications, such as the Wellbeing Game provide effective measures to promote individual wellbeing. The present results provide important insights into the mechanisms of the Wellbeing Game as well as the need for adaptation for the German target group.
Translated title of the contributionPromoting wellbeing by using gamification: A project for adaptation and evaluation of “The Wellbeing Game” in German context
Original languageGerman
JournalPrävention und Gesundheitsförderung
Volume13
Issue number4
Pages (from-to)305-311
Number of pages7
ISSN1861-6755
DOIs
Publication statusPublished - 01.11.2018

    Research areas

  • Health sciences - Internet-based intervention, EHealth, Health promotion, Prevention, Mental health