Adapting videogame interfaces for the visually impaired: A case study of Audio game hub

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Standard

Adapting videogame interfaces for the visually impaired: A case study of Audio game hub. / Beksa, Jaroslaw; Garkavenko, Alexandra; Fizek, Sonia et al.
Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). ed. / Jerzy Gołuchowski; Małgorzata Pańkowska; Chris Barry; Michael Lang; Henry Linger; Christoph Schneider. Katowice: University of Economics in Katowice, 2016. p. 117-124.

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Harvard

Beksa, J, Garkavenko, A, Fizek, S, Vodanovich, S & Carter, P 2016, Adapting videogame interfaces for the visually impaired: A case study of Audio game hub. in J Gołuchowski, M Pańkowska, C Barry, M Lang, H Linger & C Schneider (eds), Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). University of Economics in Katowice, Katowice, pp. 117-124, International Conference on Information Systems Development - ISD 2016, Katowice, Poland, 24.08.16. <https://aisel.aisnet.org/isd2014/proceedings2016/ISDMethodologies/3/>

APA

Beksa, J., Garkavenko, A., Fizek, S., Vodanovich, S., & Carter, P. (2016). Adapting videogame interfaces for the visually impaired: A case study of Audio game hub. In J. Gołuchowski, M. Pańkowska, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings) (pp. 117-124). University of Economics in Katowice. https://aisel.aisnet.org/isd2014/proceedings2016/ISDMethodologies/3/

Vancouver

Beksa J, Garkavenko A, Fizek S, Vodanovich S, Carter P. Adapting videogame interfaces for the visually impaired: A case study of Audio game hub. In Gołuchowski J, Pańkowska M, Barry C, Lang M, Linger H, Schneider C, editors, Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). Katowice: University of Economics in Katowice. 2016. p. 117-124

Bibtex

@inbook{9b4289fbca9f44848fa21ee0bc08949c,
title = "Adapting videogame interfaces for the visually impaired: A case study of Audio game hub",
abstract = "Technology applications including games are generally not designed with the blind or visually impaired in mind. This is an invaluable area of research as it is this population that would benefit the most from accessible technology enabling inclusion and participation in society. {"}Nobody makes games for us{"} was a motivator for this research. This paper describes the process of creating a set of audio games for the visually impaired. The principles of audio game design are discussed and based upon these the Audio Game Hub is proposed. Audio Game Hub is currently a set of four audio games that have suitable interfaces for the visually impaired. Audio Game Hub is currently available for download on multiple platforms and has seen popularity with both visually impaired and normal sighted players, which provides an area for future research.",
keywords = "Cultural Informatics, Audio game, User interface, Video game, Visually impaired, Audio game, User interface, Video game, Visually impaired",
author = "Jaroslaw Beksa and Alexandra Garkavenko and Sonia Fizek and Shahper Vodanovich and Phil Carter",
year = "2016",
language = "English",
pages = "117--124",
editor = "Jerzy Go{\l}uchowski and Pa{\'n}kowska, {Ma{\l}gorzata } and Chris Barry and Michael Lang and Linger, {Henry } and Schneider, {Christoph }",
booktitle = "Information Systems Development",
publisher = "University of Economics in Katowice",
address = "Poland",
note = "International Conference on Information Systems Development - ISD 2016 : Complexity in Information Systems Development, ISD 2016 ; Conference date: 24-08-2016 Through 26-08-2016",

}

RIS

TY - CHAP

T1 - Adapting videogame interfaces for the visually impaired

T2 - International Conference on Information Systems Development - ISD 2016

AU - Beksa, Jaroslaw

AU - Garkavenko, Alexandra

AU - Fizek, Sonia

AU - Vodanovich, Shahper

AU - Carter, Phil

N1 - Conference code: 25

PY - 2016

Y1 - 2016

N2 - Technology applications including games are generally not designed with the blind or visually impaired in mind. This is an invaluable area of research as it is this population that would benefit the most from accessible technology enabling inclusion and participation in society. "Nobody makes games for us" was a motivator for this research. This paper describes the process of creating a set of audio games for the visually impaired. The principles of audio game design are discussed and based upon these the Audio Game Hub is proposed. Audio Game Hub is currently a set of four audio games that have suitable interfaces for the visually impaired. Audio Game Hub is currently available for download on multiple platforms and has seen popularity with both visually impaired and normal sighted players, which provides an area for future research.

AB - Technology applications including games are generally not designed with the blind or visually impaired in mind. This is an invaluable area of research as it is this population that would benefit the most from accessible technology enabling inclusion and participation in society. "Nobody makes games for us" was a motivator for this research. This paper describes the process of creating a set of audio games for the visually impaired. The principles of audio game design are discussed and based upon these the Audio Game Hub is proposed. Audio Game Hub is currently a set of four audio games that have suitable interfaces for the visually impaired. Audio Game Hub is currently available for download on multiple platforms and has seen popularity with both visually impaired and normal sighted players, which provides an area for future research.

KW - Cultural Informatics

KW - Audio game

KW - User interface

KW - Video game

KW - Visually impaired

KW - Audio game

KW - User interface

KW - Video game

KW - Visually impaired

UR - http://www.scopus.com/inward/record.url?scp=84995969131&partnerID=8YFLogxK

M3 - Article in conference proceedings

AN - SCOPUS:84995969131

SP - 117

EP - 124

BT - Information Systems Development

A2 - Gołuchowski, Jerzy

A2 - Pańkowska, Małgorzata

A2 - Barry, Chris

A2 - Lang, Michael

A2 - Linger, Henry

A2 - Schneider, Christoph

PB - University of Economics in Katowice

CY - Katowice

Y2 - 24 August 2016 through 26 August 2016

ER -

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