Adapting videogame interfaces for the visually impaired: A case study of Audio game hub
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). ed. / Jerzy Gołuchowski; Małgorzata Pańkowska; Chris Barry; Michael Lang; Henry Linger; Christoph Schneider. Katowice: University of Economics in Katowice, 2016. p. 117-124.
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Bibtex
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RIS
TY - CHAP
T1 - Adapting videogame interfaces for the visually impaired
T2 - International Conference on Information Systems Development - ISD 2016
AU - Beksa, Jaroslaw
AU - Garkavenko, Alexandra
AU - Fizek, Sonia
AU - Vodanovich, Shahper
AU - Carter, Phil
N1 - Conference code: 25
PY - 2016
Y1 - 2016
N2 - Technology applications including games are generally not designed with the blind or visually impaired in mind. This is an invaluable area of research as it is this population that would benefit the most from accessible technology enabling inclusion and participation in society. "Nobody makes games for us" was a motivator for this research. This paper describes the process of creating a set of audio games for the visually impaired. The principles of audio game design are discussed and based upon these the Audio Game Hub is proposed. Audio Game Hub is currently a set of four audio games that have suitable interfaces for the visually impaired. Audio Game Hub is currently available for download on multiple platforms and has seen popularity with both visually impaired and normal sighted players, which provides an area for future research.
AB - Technology applications including games are generally not designed with the blind or visually impaired in mind. This is an invaluable area of research as it is this population that would benefit the most from accessible technology enabling inclusion and participation in society. "Nobody makes games for us" was a motivator for this research. This paper describes the process of creating a set of audio games for the visually impaired. The principles of audio game design are discussed and based upon these the Audio Game Hub is proposed. Audio Game Hub is currently a set of four audio games that have suitable interfaces for the visually impaired. Audio Game Hub is currently available for download on multiple platforms and has seen popularity with both visually impaired and normal sighted players, which provides an area for future research.
KW - Cultural Informatics
KW - Audio game
KW - User interface
KW - Video game
KW - Visually impaired
KW - Audio game
KW - User interface
KW - Video game
KW - Visually impaired
UR - http://www.scopus.com/inward/record.url?scp=84995969131&partnerID=8YFLogxK
M3 - Article in conference proceedings
AN - SCOPUS:84995969131
SP - 117
EP - 124
BT - Information Systems Development
A2 - Gołuchowski, Jerzy
A2 - Pańkowska, Małgorzata
A2 - Barry, Chris
A2 - Lang, Michael
A2 - Linger, Henry
A2 - Schneider, Christoph
PB - University of Economics in Katowice
CY - Katowice
Y2 - 24 August 2016 through 26 August 2016
ER -