Sonia Fizek

Dr.

Sonia Fizek

Contact

Dr. Sonia Fizek

  1. 2017
  2. Published

    Ludifizierung von Kultur: Zur Bedeutung des Spiels in alltäglichen Praxen der digitalen Ära

    Dippel, A. & Fizek, S., 2017, Digitalisierung: Theorien und Konzepte für die empirische Kulturforschung. Koch, G. (ed.). Köln: Herbert von Halem Verlag, p. 363 - 384 22 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. 2016
  4. Published

    Adapting videogame interfaces for the visually impaired: A case study of Audio game hub

    Beksa, J., Garkavenko, A., Fizek, S., Vodanovich, S. & Carter, P., 2016, Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). Gołuchowski, J., Pańkowska, M., Barry, C., Lang, M., Linger, H. & Schneider, C. (eds.). Katowice: University of Economics in Katowice, p. 117-124 8 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  5. 2015
  6. Published

    Od Pacmana do Lary Croft. Jak badać postać w grach wideo?

    Fizek, S., 02.08.2015, In: Czasopismo Naukowe Kultura i Historia. 27

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Playing with sound and gesture in digital audio games

    Fizek, S., Woletz, J. & Beksa, J., 01.08.2015, Mensch und Computer 2015 - Workshop. Weisbecker, A., Schmidt, A. & Burmester, M. (eds.). Walter de Gruyter GmbH, p. 423-430 8 p. (Mensch und Computer 2015 - Workshop).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  8. Published

    Audio games: investigation of the potential through prototype development.

    Fizek, S., Beksa, J. & Carter, P., 2015, A Multimodal End-2-End Approach to Accessible Computing. Biswas, P., Duarte, C., Langdon, P., Almeida, L. & Jung, C. (eds.). Springer, Vol. A Multimodal End-2-End Approach to Accessible Computing. p. 211-224 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. 2014
  10. Published

    Rethinking Gamification

    Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  11. Published

    Pivoting the Player: A framework for player character research in offline computer role-playing games

    Fizek, S., 2014, In: Journal of Gaming and Virtual Worlds. 6, 3, p. 215-234 20 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  12. Published

    Why Fun Matters: In Search of Emergent Playful Experiences

    Fizek, S., 2014, Rethinking Gamification. Fizek, S., Fuchs, M., Schrape, N. & Ruffino, P. (eds.). meson press, p. 273-289 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  13. 2013
  14. Published

    Phil Fish – duża ryba w małym stawie? Portret niezależnego projektanta z czasów młodości

    Fizek, S., 2013, In: Magazyn LAG. 2, p. 14-18 5 p.

    Research output: Journal contributionsJournal articlesTransfer

  15. 2011
  16. Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our “Volatile Bodies”

    Fizek, S. & Wasilewska, M., 09.05.2011, Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual. Ensslin, A. & Muse, E. (eds.). New York: Routledge Taylor & Francis Group, p. 75-99 25 p. (Routledge Studies in New Media and Cyberculture).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

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