Sonia Fizek
Dr.
Contact
Dr. Sonia Fizek
- Digital media
Research areas
- 2017
- Published
Ludifizierung von Kultur: Zur Bedeutung des Spiels in alltäglichen Praxen der digitalen Ära
Dippel, A. & Fizek, S., 2017, Digitalisierung: Theorien und Konzepte für die empirische Kulturforschung. Koch, G. (ed.). Köln: Herbert von Halem Verlag, p. 363 - 384 22 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2016
- Published
Adapting videogame interfaces for the visually impaired: A case study of Audio game hub
Beksa, J., Garkavenko, A., Fizek, S., Vodanovich, S. & Carter, P., 2016, Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). Gołuchowski, J., Pańkowska, M., Barry, C., Lang, M., Linger, H. & Schneider, C. (eds.). Katowice: University of Economics in Katowice, p. 117-124 8 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- 2015
- Published
Od Pacmana do Lary Croft. Jak badać postać w grach wideo?
Fizek, S., 02.08.2015, In: Czasopismo Naukowe Kultura i Historia. 27Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Playing with sound and gesture in digital audio games
Fizek, S., Woletz, J. & Beksa, J., 01.08.2015, Mensch und Computer 2015 - Workshop. Weisbecker, A., Schmidt, A. & Burmester, M. (eds.). Walter de Gruyter GmbH, p. 423-430 8 p. (Mensch und Computer 2015 - Workshop).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- Published
Audio games: investigation of the potential through prototype development.
Fizek, S., Beksa, J. & Carter, P., 2015, A Multimodal End-2-End Approach to Accessible Computing. Biswas, P., Duarte, C., Langdon, P., Almeida, L. & Jung, C. (eds.). Springer, Vol. A Multimodal End-2-End Approach to Accessible Computing. p. 211-224 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2014
- Published
Rethinking Gamification
Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Pivoting the Player: A framework for player character research in offline computer role-playing games
Fizek, S., 2014, In: Journal of Gaming and Virtual Worlds. 6, 3, p. 215-234 20 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Why Fun Matters: In Search of Emergent Playful Experiences
Fizek, S., 2014, Rethinking Gamification. Fizek, S., Fuchs, M., Schrape, N. & Ruffino, P. (eds.). meson press, p. 273-289 17 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2013
- Published
Phil Fish – duża ryba w małym stawie? Portret niezależnego projektanta z czasów młodości
Fizek, S., 2013, In: Magazyn LAG. 2, p. 14-18 5 p.Research output: Journal contributions › Journal articles › Transfer
- 2011
Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our “Volatile Bodies”
Fizek, S. & Wasilewska, M., 09.05.2011, Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual. Ensslin, A. & Muse, E. (eds.). New York: Routledge Taylor & Francis Group, p. 75-99 25 p. (Routledge Studies in New Media and Cyberculture).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review