Ann-Katrin Krebs

Dr.

  1. 2025
  2. Gamification für den Artenschutz der Fledermaus nutzen

    Krebs, A.-K. (Speaker)

    12.01.202515.01.2025

    Activity: Talk or presentationConference PresentationsResearch

  3. 2024
  4. Gamification as a tool to increase species protection awareness for bats

    Krebs, A.-K. (Speaker)

    03.07.2024

    Activity: Talk or presentationConference PresentationsResearch

  5. Using Gamification Elements as a tool for species protection awareness (Single Paper)

    Krebs, A.-K. (Speaker)

    28.06.2024

    Activity: Talk or presentationConference PresentationsResearch

  6. lernen:digital Impuls: Einsatz von Gamification am Beispiel von Artenschutzsensibilisierung

    Krebs, A.-K. (Speaker)

    24.05.2024

    Activity: Talk or presentationPresentations (poster etc.)Transfer

  7. DIY Bat Detector with Gamification Elements

    Kasper, L. (Speaker), Krebs, A.-K. (Coauthor), Pfeifer, J. (Coauthor) & Nepper, H. H. (Coauthor)

    06.01.202409.01.2024

    Activity: Talk or presentationPresentations (poster etc.)Research

  8. 2023
  9. DIY-Fledermausdetektor mit Gamification-Elementen

    Kasper, L. (Coauthor), Krebs, A.-K. (Speaker), Pfeifer, J. (Coauthor) & Nepper, H. H. (Coauthor)

    11.09.202314.09.2023

    Activity: Talk or presentationPresentations (poster etc.)Research