DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)
Organisational unit: Projectteam
Organisation profile
Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.
What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?
At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .
In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.
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Zur Zukunft der Vergangenheit – falls es eine geben wird
Warnke, M., 2015, Die Kunst des Aufbewahrens . Segelken, B. (ed.). Mettingen: Draiflessen, p. 121-124 4 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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On the Spot: The Double Immersion of Virtual Reality
Warnke, M., 30.10.2015, Immersion in the Visual Arts and Media. Liptay, F. (ed.). Leiden: Rodopi, p. 204 - 213 10 p. ( Studies in Intermediality; vol. 9).Research output: Contributions to collected editions/works › Chapter › peer-review
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Film, oberflächlich simuliert
Warnke, M., 2018, Oberflächen und Interfaces: Ästhetik und Politik filmischer Bilder . Holl, U., Kaldrack, I., Miksch, C., Stutz, E. & Welinder, E. (eds.). 1 ed. Paderborn : Wilhelm Fink Verlag, p. 55-59 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Automaten: Können Maschinen denken?
Warnke, M., 2015, Das Lexikon der offenen Fragen. Kaube, J. & Laakmann, J. (eds.). Stuttgart: J.B. Metzler, p. 30-31 2 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Linie und Körper. Parametrisierte Entwurfsumgebungen in der Architektur
Stöcklmayr, N., 12.2015, Planbilder: Medien der Architekturgestaltung. Hillnhütter, S. (ed.). Berlin: Walter de Gruyter GmbH, p. 7-14 8 p. (Bildwelten des Wissens; vol. 11).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Im Netz der Dinge: Zur Einleitung
Engemann, C. & Sprenger, F., 30.09.2015, Internet der Dinge: Über smarte Objekte, intelligente Umgebungen und die technische Durchdringung der Welt. Engemann, C. & Sprenger, F. (eds.). Bielefeld: transcript Verlag, p. 7-57 51 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Internet der Dinge: Über smarte Objekte, intelligente Umgebungen und die technische Durchdringung der Welt
Engemann, C. (ed.) & Sprenger, F. (ed.), 2015, Bielefeld: transcript Verlag. 400 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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Big Data: Gibt es bald mehr Antworten als Fragen?
Vehlken, S., 07.09.2015, Lexikon der offenen Fragen. Kaube, J. & Laakmann, J. (eds.). Stuttgart: J.B. Metzler, p. 37-38 2 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Transfer
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Subversive Gamification
Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Die Farm der Daten: Über den Auszug des Digitalen ins Grüne
Engemann, C., 2015, In: Zeitschrift für Ideengeschichte. 9, 2, p. 47-52 6 p.Research output: Journal contributions › Journal articles › Research