DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    Simulierte Unfälle: Testfahrten autonomer Autos

    Zindel, H., 2021, Autonome Autos: Medien- und kulturwissenschaftliche Perspektiven auf die Zukunft der Mobilität. Sprenger, F. (ed.). Bielefeld: transcript Verlag, p. 211–228 18 p. (Digitale Gesellschaft; vol. 32).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Sind Batterien Medien oder Medien Batterien? Zur Angst vor der Reichweite

    Hagen, W., 29.11.2021, Reichweitenangst: Batterien und Akkus als Medien des Digitalen Zeitalters. Müggenburg, J. (ed.). Bielefeld: transcript Verlag, p. 47-62 16 p. (Digitale Gesellschaft; vol. 28).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Social Media - New Masses

    Baxmann, I. (ed.), Beyes, T. (ed.) & Pias, C. (ed.), 2016, Zürich: Diaphanes Verlag. 348 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  4. Published

    Software and soldier life cycles of recruitment, training, and rehabilitation in the post-9/11 ERA

    Allen, R., 01.01.2015, The War of My Generation: Youth Culture and the War on Terror. Kieran, D. (ed.). Rutgers University Press, p. 144-168 25 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  5. Published

    Sonderheft Medienökonomien, Zeitschrift für Medienwissenschaft, Vol 18, Nr. 1

    Hoof, F. (ed.), Dommann, M. (ed.) & Hediger, V. (ed.), 04.2018, Bielefeld: transcript Verlag. 210 p. (Zeitschrift für Medienwissenschaft; vol. 18, no. 1)

    Research output: Books and anthologiesSpecial Journal issueResearch

  6. Published

    Souveränität und Hypertrophie: Zum Nachleben der "Kontrollgesellschaft"

    Wichum, R., 04.11.2015

    Research output: other publicationsArticles in scientific forums or blogsTransfer

  7. Published

    Soziale Medien: Neue Massen

    Baxmann, I. (ed.), Beyes, T. (ed.) & Pias, C. (ed.), 01.09.2014, Zürich: Diaphanes Verlag. 368 p. (Medienwissenschaftliche Symposien der DFG)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  8. Published

    Spielwelt: Das Weltbild der Simulation im Computerspiel

    Schrape, N., 17.03.2016, Mediale Diskurse, Kampagnen, Öffentlichkeiten: Strukturwandel der Öffentlichkeit im Kontext digital-vernetzter Medien. Fromme, J., Kiefer, F. & Holze, J. (eds.). Wiesbaden: Springer, p. 71-98 27 p. (Medienbildung und Gesellschaft; vol. 32).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransferpeer-review

  9. Published

    Street Wisdom

    Vehlken, S., 01.2020, Universalenzyklopädie menschlicher Klugheit: Festschrift für Bernhard Siegert. Krajewski, M. & Maye, H. (eds.). Berlin: Kulturverlag Kadmos , p. 212-213 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  10. Published

    Subversive Gamification

    Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review