Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    Berechnetes Kino

    Warnke, M., 2004, Der Zeitpfeil im Digitalen: Synthese, Mimesis, Emergenz. Warnke, M. (ed.). Stuttgart: Stiftungs-Verbundkolleg Informationsgesellschaft, p. 16-26 11 p. (Stiftungsreihe).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Quantum computing

    Warnke, M., 2005, HyperKult II: Zur Ortsbestimmung analoger und digitaler Medien. Warnke, M., Coy, W. & Tholen, G. C. (eds.). Bielefeld: transcript Verlag, p. 151-170 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Stilgeschichte des berechneten Kinos

    Warnke, M., 2006, NMI 2005: Neue Medien der Informationsgesellschaft: "Film & Computer" . Rebensburg, K. (ed.). Shaker Verlag, p. 293-310 18 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  4. Published

    Vor und nach dem Buch: Mediale Aspekte der Ebstorfer Weltkarte

    Warnke, M., 2006, Kloster und Bildung im Mittelalter. Kruppa, N. & Wilke, J. (eds.). Vandenhoeck and Ruprecht Verlag, p. 547-556 10 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  5. Published

    Informatik und die Geisteswissenschaften: Editorial

    Jarke, M. & Warnke, M., 02.2008, In: Informatik-Spektrum. 31, 1, p. 1-3 3 p.

    Research output: Journal contributionsOther (editorial matter etc.)Research

  6. Published

    Der Raum des Cyberspace

    Warnke, M., 2006, Kultur und Informatik: Entwickler, Architekten und Gestalter der Informationsgesellschaft. Sieck, J. & Herzog, M. A. (eds.). Frankfurt am Main [u.a.]: Peter Lang Verlag, p. 155-167 13 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Kunst aus der Maschine: Informationsästhetik, Virtualität und Interaktivität, Digital Communities

    Warnke, M., 2006, Kultur und Informatik: Entwickler, Architekten und Gestalter der Informationsgesellschaft. Sieck, J. & Herzog, M. A. (eds.). Frankfurt am Main [u.a.]: Peter Lang Verlag, p. 19-33 15 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Daten und Metadaten: Online-Ressourcen für die Bildwissenschaft

    Warnke, M., 2003, In: Zeitenblicke. 2, 1, 11 p.

    Research output: Journal contributionsJournal articlesResearch

  9. Published

    Der Raum des Cyberspace

    Warnke, M., 2008, Welt[stadt]raum: Mediale Inszenierungen. Zinsmeister, A. (ed.). Bielefeld: transcript Verlag, p. 81-104 24 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Joseph Weizenbaum: Geschichten

    Warnke, M., 2008, In: FIfF-Kommunikation. 25, 2, 1 p.

    Research output: Journal contributionsJournal articlesResearch