Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Gespielte Medien und die Anfänge 'phonographischer Arbeit'
Großmann, R., 2016, Spiel (mit) der Maschine: Musikalische Medienpraxis in der Frühzeit von Phonographie, Selbstspielklavier, Film und Radio. Saxer, M. (ed.). Bielefeld: transcript Verlag, p. 381-398 18 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Sound as Musical Material
Großmann, R. & Hanacek, M., 03.2016, Sound as popular culture: a research companion. Papenburg, J. G. & Schulze, H. (eds.). Cambridge: The MIT Press, p. 53-64 12 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Phonographic work: Reading and writing sound
Großmann, R., 03.2016, Sound as popular culture: a research companion. Papenburg, J. G. & Schulze, H. (eds.). Cambridge: The MIT Press, p. 355-366 12 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Qu’est-ce que la « marge d’indétermination »?
Hui, Y., 24.11.2016Research output: other publications › Articles in scientific forums or blogs › Research › peer-review
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The Question Concerning Technology in China: An Essay in Cosmotechnics
Hui, Y., 2016, Falmouth: Urbanomic. 346 p. (Mono)Research output: Books and anthologies › Monographs › Research
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#3 Unstable Infrastructures: spheres Editorial Collective
Apprich, C., Beverungen, A., Feigelfeld, P., Freudenschuß, M., Hille, L., Luchs, I., Simons, S., Wiedemann, C. & Yoosuf, H., 06.2016, In: spheres - Journal for Digital Cultures. 3, p. 1-3 3 p.Research output: Journal contributions › Other (editorial matter etc.) › Research
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Computerscreen und Tafelbild
Warnke, M., 2016, Let's mix (all media) together & Hans Dieter Huber . Paflik-Huber, H. (ed.). Ostfildern: Hatje Cantz Verlag, p. 293-298 6 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Prometheus meets Meta-Image: Implementations of Aby Warburg's methodical approach in the digital era
Warnke, M. & Dieckmann, L., 2016, In: Visual Studies. 31, 2, p. 109-120 12 p.Research output: Journal contributions › Journal articles › Research › peer-review
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THE PARALLAX OF INDIVIDUATION: simondon and schelling
Hui, Y., 12.2016, In: Angelaki - Journal of the Theoretical Humanities. 21, 4, p. 77-89 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Interpassives Spielen
Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review