Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Binary Random Nets II: Amerikanische Kombinationen
Berz, P., 2012, Spielregeln. 25 Aufstellungen: Eine Festschrift für Wolfgang Pircher. Berz, P., Kubaczek, M., Laquièze-Waniek, E. & Unterholzner, D. (eds.). Berlin/Zürich: Diaphanes Verlag, p. 343-359 17 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Binary Random Nets I: Ein Tiroler Gerücht
Berz, P., 2012, Spielregeln. 25 Aufstellungen: Eine Festschrift für Wolfgang Pircher. Berz, P., Kubaczek, M., Laquièze-Waniek, E. & Unterholzner, D. (eds.). Berlin/Zürich: Diaphanes Verlag, p. 25-40 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Bildschirmtext (Btx)
Peil, C., 2007, MedienAlltag: Domestizierungsprozesse alter und neuer Medien. Röser, J. (ed.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 102 1 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Bilder und Worte
Warnke, M., 2003, Suchbilder: Visuelle Kultur zwischen Algorithmen und Archiven. Ernst, W., Heidenreich, S. & Holl, U. (eds.). Berlin: Kulturverlag Kadmos , p. 57-60 4 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Bildersuche
Warnke, M., 2004, Der Zeitpfeil im Digitalen: Synthese, Mimesis, Emergenz. Warnke, M. (ed.). Stuttgart: Stiftungs-Verbundkolleg Informationsgesellschaft, p. 27-39 13 p. (Stiftungsreihe).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Bildersuche
Warnke, M., 2009, In: Zeitschrift für Medienwissenschaft. 1, 1, p. 28-37 10 p.Research output: Journal contributions › Journal articles › Research
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Beweismaterial: Fotografie und ihr Rohstoffverbrauch
Tollmann, V., 2022, In: Springerin : Hefte für Gegenwartskunst. 28, 3, p. 10-11 2 p.Research output: Journal contributions › Journal articles › Transfer
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Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games
Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Between world models and model worlds: on generality, agency, and worlding in machine learning
Mitrokhov, K., 08.2025, In: AI and Society. 40, 6, p. 5087-5099 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Between the Front Lines: Military training films, machine guns, and the great war
Hoof, F., 09.2018, Cinema's Military Industrial Complex. Wasson, H. & Grieveson, L. (eds.). Berkeley: University of California Press, p. 177-191 15 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
