Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Constructing strangeness: Exploratory modeling and concept formation
Borrelli, A., 20.08.2021, In: Perspectives on Science. 29, 4, p. 388-408 21 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Computerspiele als Träger politischer Bedeutungsangebote
Schrape, N., 2009, Die Medien und das Neue: 21. Film- und Fernsehwissenschaftliches Kolloquium. Wendler, A. & Wentz, D. (eds.). Schüren Verlag, p. 241-251 11 p. (Schriften des Internationalen Kollegs für Kulturtechnikforschung und Medienphilosophie; no. 3).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Computerspiele
Hickethier, K. (Editor), Neitzel, B. (Editor) & Spreen, D. (Editor), 2001, Berlin: Ästhetik & Kommunikation e.V. 126 p. (Ästhetik & Kommunikation; vol. 32, no. 115)Research output: Books and anthologies › Collected editions and anthologies › Research
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Computer Simulations Then and Now: an Introduction and Historical Reassessment
Borrelli, A. & Wellmann, J., 01.12.2019, In: NTM International Journal of History and Ethics of Natural Sciences, Technology and Medicine. 27, 4, p. 407-417 11 p.Research output: Journal contributions › Other (editorial matter etc.) › Research
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Computersimulation
Vehlken, S., Schrickel, I. & Pias, C., 2015, Futurologien: Ein Glossar des Zukunftswissens. Bühler, B. & Willer, S. (eds.). 1 ed. München: Wilhelm Fink Verlag, p. 181-192 12 p. (TRAJEKTE - Eine Reihe des Zentrums für Literatur- und Kulturforschung Berlin).Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Computerscreen und Tafelbild
Warnke, M., 2016, Let's mix (all media) together & Hans Dieter Huber . Paflik-Huber, H. (ed.). Ostfildern: Hatje Cantz Verlag, p. 293-298 6 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Computer-Kriegs-Spiele oder: eine Kultur der Gewalt
Warnke, M., 2009, Bilderschlachten: 2000 Jahre Nachrichten aus dem Krieg. Technik – Medien – Kunst [die Ausstellung Bilderschlachten ; Osnabrück, Museum Industriekultur, Kunsthalle Dominikanerkirche und Erich-Maria-Remarque-Friedenszentrum, 22. April bis 4. Oktober 2009] . Nöring, H., Schneider, T. F. & Spilker, R. (eds.). Göttingen: Vandenhoeck and Ruprecht GmbH and Co. KG, p. 380-389 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Computer Game Worlds
Pias, C., 2017, Zürich: Diaphanes Verlag. 355 p. (sequenzia)Research output: Books and anthologies › Monographs › Research › peer-review
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Computer als Medium (Hyperkult VI)
Großmann, R., 1997, In: Zeitschrift für Semiotik. 19, 4, p. 499-500 2 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Computer als Medium (Hyperkult V)
Warnke, M., 1995, In: Zeitschrift für Semiotik. 17, 3-4, p. 474-475 2 p.Research output: Journal contributions › Journal articles › Research › peer-review