Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. 2022
  2. Published

    Tiefen der Täuschung: Computersimulation und Wirklichkeitserzeugung

    Dippel, A. & Warnke, M., 2022, 1 ed. Berlin: Matthes & Seitz Berlin. 172 p.

    Research output: Books and anthologiesBook

  3. Published

    Quantum Computing and the Analog/Digital Distinction

    Schröter, J., Ernst, C. & Warnke, M., 23.02.2022, In: Grey Room. 86, p. 28-49 20 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Sicht von oben: Powers of Ten und Bildpolitiken der Vertikalität

    Tollmann, V., 03.2022, Leipzig: Spector Books. 358 p.

    Research output: Books and anthologiesMonographsResearch

  5. Published

    Protocol

    Beuster, G., Leistert, O. & Röhle, T., 31.03.2022, In: Internet Policy Review. 11, 1, p. 1-10 10 p.

    Research output: Journal contributionsComments / Debate / ReportsResearch

  6. Published

    Hamburg Maschine_revisited: Artistic and Critical Investigations into Our Digital Condition

    Kohlhuber , I. (Editor) & Leistert, O. (Editor), 04.2022, Hamburg: adocs. 436 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  7. Published

    Arrival of a Kitty: history and theory of the first computer simulation of a living eing

    Konstantinow, N. N., McAleer, K. (Translator), Warnke, M. (Editor) & Velminski, W. (Editor), 06.2022, Berlin: ciconia ciconia Verlag. 139 p.

    Research output: Books and anthologiesBook

  8. Published

    Das Lego-Ornament der Masse

    Gräfe, A., 01.07.2022, Im Sinne der Materialität : Film und Gesellschaft nach Siegfried Kracauer. Hunter, L. & Trautmann, F. (eds.). Berlin: Bertz+Fischer Verlag, p. 91-103 13 p. (IfS - Aus der Reihe; vol. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransfer

  9. Published

    Operative communication: project Cybersyn and the intersection of information design, interface design, and interaction design

    Vehlken, S., 09.2022, In: AI and Society. 37, 3, p. 1131-1152 22 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Schwärmen

    Vehlken, S., 10.2022, Historisches Wörterbuch des Mediengebrauchs. Christians, H., Bickenbach, M. & Wegmann, N. (eds.). 1 ed. Wien: Böhlau Verlag GmbH, Vol. 3. p. 404-429 26 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  11. Published

    »HOW TO MAKE YOUR OWN SAMPLES«: Beat-Bildung, Zeit-Maschinen und Phonographizität zweiter Ordnung

    Pelleter, M., 11.10.2022, HipHop im 21. Jahrhundert: Medialität, Tradierung, Gesellschaftskritik und Bildungsaspekte einer (Jugend-)Kultur. Wilke, T. & Rappe, M. (eds.). Wiesbaden: Springer, p. 331-346 16 p.

    Research output: Contributions to collected editions/worksChapter