School of Culture and Society

Organisational unit: Research School

Organisation profile

Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.

Main research areas

 

Culture and Society at Leuphana

More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.

Research Areas

The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.

 

  1. Published

    Computer Simulations Then and Now: an Introduction and Historical Reassessment

    Borrelli, A. & Wellmann, J., 01.12.2019, In: NTM International Journal of History and Ethics of Natural Sciences, Technology and Medicine. 27, 4, p. 407-417 11 p.

    Research output: Journal contributionsOther (editorial matter etc.)Research

  2. Published

    Computersimulation

    Vehlken, S., Schrickel, I. & Pias, C., 2015, Futurologien: Ein Glossar des Zukunftswissens. Bühler, B. & Willer, S. (eds.). 1 ed. München: Wilhelm Fink Verlag, p. 181-192 12 p. (TRAJEKTE - Eine Reihe des Zentrums für Literatur- und Kulturforschung Berlin).

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  3. Published

    Computerscreen und Tafelbild

    Warnke, M., 2016, Let's mix (all media) together & Hans Dieter Huber . Paflik-Huber, H. (ed.). Ostfildern: Hatje Cantz Verlag, p. 293-298 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Computer-Kriegs-Spiele oder: eine Kultur der Gewalt

    Warnke, M., 2009, Bilderschlachten: 2000 Jahre Nachrichten aus dem Krieg. Technik – Medien – Kunst [die Ausstellung Bilderschlachten ; Osnabrück, Museum Industriekultur, Kunsthalle Dominikanerkirche und Erich-Maria-Remarque-Friedenszentrum, 22. April bis 4. Oktober 2009] . Nöring, H., Schneider, T. F. & Spilker, R. (eds.). Göttingen: Vandenhoeck and Ruprecht GmbH and Co. KG, p. 380-389 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Computer Game Worlds

    Pias, C., 2017, Zürich: Diaphanes Verlag. 355 p. (sequenzia)

    Research output: Books and anthologiesMonographsResearchpeer-review

  6. Published

    Computer als Medium (Hyperkult VI)

    Großmann, R., 1997, In: Zeitschrift für Semiotik. 19, 4, p. 499-500 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Computer als Medium (Hyperkult V)

    Warnke, M., 1995, In: Zeitschrift für Semiotik. 17, 3-4, p. 474-475 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Computer als Medium

    Warnke, M., 1993, In: Zeitschrift für Semiotik. 15, 3-4, p. 448-449 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Computer als Klangmedium

    Großmann, R. & Pelleter, M., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). 1 ed. Stuttgart: J.B. Metzler, p. 328-333 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Computer

    Pias, C., 09.10.2018, The Creativity Complex: A Companion to Contemporary Culture. Beyes, T. & Mentelmann, J. (eds.). Bielefeld: transcript Verlag, p. 76-81 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch