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Activities
- Meta analysis as a strategy of evidence-based participation research: The example of the project ‘EDGE’
- Experiencing Nature of Science – Discover your own understanding of NOS, mit Kerstin Oschatz
- The impact of information on diabetes patients' acceptance of internet-based depression interventions: a randomized controlled trial.
- Gaming the system: Harnessing the power of commercial computer games for foreign language learning
- Coordinating Collective Agency – A Gradual Practice-Based Framework
- Inside the Writers’ Room: Theorizing Relationality in Creative Collaboration
- Assessment of Age-correlated Occupational Strain as a Basis for an Age-Adequate Work-Sequence Organization
- Professional Development Workshop on “What Were You Thinking: Developing Cognitive Sensibilities for Inductive Coding” with Arne Carlsen, Martha Feldman, Claus Rerup, Heather Vogue, and Kristina Workman
- Aesthetics of complexity, artists and resilient communities in urban anthropo-scenes
- Transdisziplinäre Forschung: Diversität und Differenz
- IDGEC Synthesis Conference - 2006
- It takes real humans to create together: Organizing the ‘Making’ of a TV series
- Workshop of the Anglo-German Foundation - 2008
- Plenary Speaker at the 2021 8th International Conference on Computing and Communication Technologies (WCCCT 2021) with a talk entitled: „A Real Application of Fuzzy Based Control Strategy for a Nonholonomic Car-Like Robot„, January 23-25, Dalian, China.
- Gamification of Language Leaning
- Personalising the impersonal: Interaction in public information messages across cultures (Universität Bayreuth, invited talk)
- Elution of monomers from two composite resins.
- Changing Implicitness – Functions of Arts and Culture in Urban Planning and Policies across Times and Places
- It’s all about engagement with texts – Empirical findings about promoting students’ reading comprehension by well-structured texts
- New Sites in Organization Studies: A Seminar Series
- Moderation zum Thema Sofaconcerts
- Managing Turnover