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IEEE Transactions on Games
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IEEE Transactions on Games,
2475-1502
Journal
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Projects
Vibrationsmultisensorsystem (VMS)
Activities
2021 3rd International Conference on Soft Computing and its Engineering Applications
Blogs in the Foreign Language Classroom
While the Angels are Naming Us.
Employer Longevity Readiness Index Workshop: Session 2: How do you build a longevity readiness Index?
Navigating in the Digital Jungle: Articulating Combinatory Affordances of Digital Infrastructures for Collaboration
The Cybernetic Hypothesis
Learners managing the ambiguity of sustainable development – An empirical exploration of the learning method "Systemic Visualisation"
Publications
Formative Perspectives on the Relation Between CSR Communication and CSR Practices
Learning from partially annotated sequences
Active learning for network intrusion detection
Complexity of traffic scenes and EEG-measures of processing workload in car driving
Mirrored piezo servo hydraulic actuators for use in camless combustion engines and its Control with mirrored inputs and MPC
Simple saturated PID control for fast transient of motion systems
A Lyapunov based PI controller with an anti-windup scheme for a purification process of potable water
Embarrassment as a public vs. private emotion and symbolic coping behaviour
The Creation of the Concept through the Interaction of Philosophy with Science and Art
From "cracking the orthographic code" to "playing with language"
Strategies of postural control in static and in dynamic testing situations
Cost effectiveness of guided Internet-based interventions for depression in comparison with control conditions
Design of an Information-Based Distributed Production Planning System
Operations Systems of Container Terminals
Sensor concept for solving the direct kinematics problem of the Stewart-Gough platform
Topic selection and development in learner-native speaker voice-based telecollaborative discourse
Adaptive control of the nonlinear dynamic behavior of the cantilever-sample system of an atomic force microscope
Explaining and controlling for the psychometric properties of computer-generated figural matrix items
»HOW TO MAKE YOUR OWN SAMPLES«
Aspect-oriented software development
The buffering effect of selection, optimization, and compensation strategy use on the relationship between problem solving demands and occupational well-being
Measuring Learning Styles with Questionnaires Versus Direct Observation of Preferential Choice Behavior in Authentic Learning Situations
Oddih
Performance of process-based models for simulation of grain N in crop rotations across Europe
“Ideation is Fine, but Execution is Key”
Understanding storytelling in the context of information systems
Towards a spatial understanding of identity play