2. Ludotopia Workshop 2011

Activity: Participating in or organising an academic or articstic eventExternal workshops, courses, seminarsResearch

Niklas Schrape - Speaker

    Ludotopia Workshop II

    Der erste Workshop zur Untersuchung der Rolle des Raums im Computerspiel.

    Diskussion der überarbeiteten Fassung des Artikels "The Rhetoric of Game Space in Global Conflicts: Palestine"
    24.02.201125.02.2011
    2. Ludotopia Workshop 2011

    Event

    2. Ludotopia Workshop 2011

    24.02.1125.02.11

    Manchester, United Kingdom

    Event: Workshop

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    Projects

    1. Research Lab

    Activities

    1. Personalising the impersonal: Interaction in public information messages across cultures (Universität Bayreuth, invited talk)
    2. The Implementation and Future Challenges of Education for Sustainable Development in Germany
    3. The Paradox of Openness
    4. Moral responsibility, motivational crowding, and efficient regulation of externalities
    5. „Positiv/Negativ – Dialog“
    6. Management Control in Supply Chain Management: A Concept and first Empirical Insights
    7. Remixing Digital Cities
    8. Monomers release from composite materials after halogen and LED curing.
    9. How working from home impairs recovery from work: Anticipated availability as a cognitive process in the stressor-detachment model
    10. Indigenous Protests and the Environment
    11. Management Learning (Fachzeitschrift)
    12. Elution of monomers from two composite resins.
    13. Studies in Space Law (Zeitschrift)
    14. EURISY: Models of Governance of National Space Activities in the Evolving European Framework 2009
    15. The Seventh International Conference on Task-Based Language Teaching 2017
    16. Frame Conditions for Transdisciplinary Research. Transdisciplinary and historical rural and urban spatial transformation and development (TRUST)
    17. Alcohol myopia and gambling behavior
    18. Virtual Songwriting. Fostering Creative Processes through „Challenge“ and „Collaboration“.
    19. Organizing ‘Safe Spaces’ for Creative Collaboration
    20. International Federation for Information Processing (ifip) (Externe Organisation)
    21. Affective Human-Robot Interaction – The Influence of Humans’ Emotion Recognition Ability