Postvinyl

Publikation: Beiträge in SammelwerkenAbstracts in KonferenzbändenForschungbegutachtet

Standard

Postvinyl. / Fuchs, Mathias.

Re:live: Media Art Histories 2009 - Refereed Conference Proceedings. Hrsg. / Sean Cubitt; Paul Thomas. 1. Aufl. Melbourne Univ. Press, 2009. S. 42-45.

Publikation: Beiträge in SammelwerkenAbstracts in KonferenzbändenForschungbegutachtet

Harvard

Fuchs, M 2009, Postvinyl. in S Cubitt & P Thomas (Hrsg.), Re:live: Media Art Histories 2009 - Refereed Conference Proceedings. 1 Aufl., Melbourne Univ. Press, S. 42-45, 3rd International Conference on the Histories of Media Art, Science and Technology - 2009, Melbourne, Australien, 26.11.09. <http://www.mediaarthistory.org/mah-conf-series/relive>

APA

Fuchs, M. (2009). Postvinyl. in S. Cubitt, & P. Thomas (Hrsg.), Re:live: Media Art Histories 2009 - Refereed Conference Proceedings (1 Aufl., S. 42-45). Melbourne Univ. Press. http://www.mediaarthistory.org/mah-conf-series/relive

Vancouver

Fuchs M. Postvinyl. in Cubitt S, Thomas P, Hrsg., Re:live: Media Art Histories 2009 - Refereed Conference Proceedings. 1 Aufl. Melbourne Univ. Press. 2009. S. 42-45

Bibtex

@inbook{324b0ff5531b4005aa7c8cbd583b186a,
title = "Postvinyl",
abstract = "The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces. The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.",
keywords = "Digital media, Digitale Kultur, Digitale Kulturen, Netzkultur, Medienkultur, Medienkulturen, Medienwissenschaften, Neue Medien, Soziale Medien, Medientheorie, Digital culture, digital Cultures, net culture, media culture, media cultures, media studies, new media, social media, media theory, Cultural studies, Transdisciplinary studies, Media and communication studies",
author = "Mathias Fuchs",
year = "2009",
language = "English",
isbn = "978-0-9807186-3-8",
pages = "42--45",
editor = "Sean Cubitt and Paul Thomas",
booktitle = "Re:live",
publisher = "Melbourne Univ. Press",
address = "Australia",
edition = "1",
note = "3rd International Conference on the Histories of Media Art, Science and Technology - 2009 : Re:live ; Conference date: 26-11-2009 Through 29-11-2009",
url = "http://www.mediaarthistory.org/mah-conf-series/relive/relive-themes",

}

RIS

TY - CHAP

T1 - Postvinyl

AU - Fuchs, Mathias

N1 - Conference code: 3

PY - 2009

Y1 - 2009

N2 - The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces. The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.

AB - The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces. The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.

KW - Digital media

KW - Digitale Kultur

KW - Digitale Kulturen

KW - Netzkultur

KW - Medienkultur

KW - Medienkulturen

KW - Medienwissenschaften

KW - Neue Medien

KW - Soziale Medien

KW - Medientheorie

KW - Digital culture

KW - digital Cultures

KW - net culture

KW - media culture

KW - media cultures

KW - media studies

KW - new media

KW - social media

KW - media theory

KW - Cultural studies

KW - Transdisciplinary studies

KW - Media and communication studies

UR - http://www.mediaarthistory.org/mah-conf-series/relive

M3 - Published abstract in conference proceedings

SN - 978-0-9807186-3-8

SP - 42

EP - 45

BT - Re:live

A2 - Cubitt, Sean

A2 - Thomas, Paul

PB - Melbourne Univ. Press

T2 - 3rd International Conference on the Histories of Media Art, Science and Technology - 2009

Y2 - 26 November 2009 through 29 November 2009

ER -

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