Postvinyl
Publikation: Beiträge in Sammelwerken › Abstracts in Konferenzbänden › Forschung › begutachtet
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Re:live: Media Art Histories 2009 - Refereed Conference Proceedings. Hrsg. / Sean Cubitt; Paul Thomas. 1. Aufl. Melbourne Univ. Press, 2009. S. 42-45.
Publikation: Beiträge in Sammelwerken › Abstracts in Konferenzbänden › Forschung › begutachtet
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RIS
TY - CHAP
T1 - Postvinyl
AU - Fuchs, Mathias
N1 - Conference code: 3
PY - 2009
Y1 - 2009
N2 - The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces. The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
AB - The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces. The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
KW - Digital media
KW - Digitale Kultur
KW - Digitale Kulturen
KW - Netzkultur
KW - Medienkultur
KW - Medienkulturen
KW - Medienwissenschaften
KW - Neue Medien
KW - Soziale Medien
KW - Medientheorie
KW - Digital culture
KW - digital Cultures
KW - net culture
KW - media culture
KW - media cultures
KW - media studies
KW - new media
KW - social media
KW - media theory
KW - Cultural studies
KW - Transdisciplinary studies
KW - Media and communication studies
UR - http://www.mediaarthistory.org/mah-conf-series/relive
M3 - Published abstract in conference proceedings
SN - 978-0-9807186-3-8
SP - 42
EP - 45
BT - Re:live
A2 - Cubitt, Sean
A2 - Thomas, Paul
PB - Melbourne Univ. Press
T2 - 3rd International Conference on the Histories of Media Art, Science and Technology - 2009
Y2 - 26 November 2009 through 29 November 2009
ER -