Postvinyl
Publikation: Beiträge in Sammelwerken › Abstracts in Konferenzbänden › Forschung › begutachtet
Authors
The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.
Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces.
The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
Particular interest is given to a computer game about vinyl records: The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces.
The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
Originalsprache | Englisch |
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Titel | Re:live : Media Art Histories 2009 - Refereed Conference Proceedings |
Herausgeber | Sean Cubitt, Paul Thomas |
Anzahl der Seiten | 4 |
Verlag | Melbourne Univ. Press |
Erscheinungsdatum | 2009 |
Auflage | 1 |
Seiten | 42-45 |
ISBN (Print) | 978-0-9807186-3-8 |
Publikationsstatus | Erschienen - 2009 |
Extern publiziert | Ja |
Veranstaltung | 3rd International Conference on the Histories of Media Art, Science and Technology - 2009: Re:live - Victoria, Melbourne, Australien Dauer: 26.11.2009 → 29.11.2009 Konferenznummer: 3 http://www.mediaarthistory.org/mah-conf-series/relive/relive-themes |
- Digitale Medien - Digitale Kultur, Digitale Kulturen, Netzkultur, Medienkultur, Medienkulturen, Medienwissenschaften, Neue Medien, Soziale Medien, Medientheorie
- Kulturwissenschaften allg.
- Transdisziplinäre Studien
- Medien- und Kommunikationswissenschaft