Management guidelines to address cultural challenges and facilitate values-based innovation through gamification

Publikation: Beiträge in ZeitschriftenKonferenzaufsätze in FachzeitschriftenForschungbegutachtet

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Management guidelines to address cultural challenges and facilitate values-based innovation through gamification. / Breuer, Henning; Ivanov, Kiril; Abril, Carmen.
in: International Journal of Entrepreneurship and Innovation Management, Jahrgang 27, Nr. 3-4, 10.2023, S. 208-236.

Publikation: Beiträge in ZeitschriftenKonferenzaufsätze in FachzeitschriftenForschungbegutachtet

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@article{70cec847b6c34ebb986d66c9a5b6cc7d,
title = "Management guidelines to address cultural challenges and facilitate values-based innovation through gamification",
abstract = "Gamification has developed into a methodology of its own to drive innovation and to foster values-based innovation cultures within organisations. However, there are no clear management guidelines, nor any overview of the different gamification approaches that will help organisations to facilitate values-based innovation and to successfully address cultural challenges through gamification. This paper explores this new field through a review of the literature and gathering managerial insights from 26 in-depth interviews with innovation managers from European companies. Based on the findings, we synthesise knowledge and formulate management guidelines for designing and implementing gamification processes to foster values-based innovation cultures within organisations. Our findings reveal the potential for the gamification of innovation and outline pathways for future research on the gamification of values-based innovation and organisational culture development.",
keywords = "design guidelines, facilitation, gamification, innovation culture, innovation management, literature review, values-based innovation, Sustainability sciences, Management & Economics",
author = "Henning Breuer and Kiril Ivanov and Carmen Abril",
note = "Funding Information: Preliminary results from this research have been presented at ISPIM Innovation Conference 2020 and we thank everyone who joined the discussion. We thank Paul Lauer for copyediting, as well as our colleagues from the IMPACT project for sponsoring that work. Copyediting of this paper has been funded with support from the European Commission, IMPACT Project Number 621672-EPP-1-2020-1-DE-EPPKA2-KA, Project Duration January 2021–December 2023. This publication reflects the views only of the authors and the Commission cannot be held responsible for any use which may be made of the information contained therein. Publisher Copyright: Copyright {\textcopyright} 2023 Inderscience Enterprises Ltd.; ISPIM Connects Global Conference 2020 : Celebrating the World of Innovation, ISPIM 2020 ; Conference date: 07-12-2020 Through 08-12-2020",
year = "2023",
month = oct,
doi = "10.1504/IJEIM.2023.133383",
language = "English",
volume = "27",
pages = "208--236",
journal = "International Journal of Entrepreneurship and Innovation Management",
issn = "1368-275X",
publisher = "Inderscience Enterprises Ltd",
number = "3-4",
url = "https://www.ispim-innovation.com/post/ispim-connects-global-conference-2020-preview",

}

RIS

TY - JOUR

T1 - Management guidelines to address cultural challenges and facilitate values-based innovation through gamification

AU - Breuer, Henning

AU - Ivanov, Kiril

AU - Abril, Carmen

N1 - Funding Information: Preliminary results from this research have been presented at ISPIM Innovation Conference 2020 and we thank everyone who joined the discussion. We thank Paul Lauer for copyediting, as well as our colleagues from the IMPACT project for sponsoring that work. Copyediting of this paper has been funded with support from the European Commission, IMPACT Project Number 621672-EPP-1-2020-1-DE-EPPKA2-KA, Project Duration January 2021–December 2023. This publication reflects the views only of the authors and the Commission cannot be held responsible for any use which may be made of the information contained therein. Publisher Copyright: Copyright © 2023 Inderscience Enterprises Ltd.

PY - 2023/10

Y1 - 2023/10

N2 - Gamification has developed into a methodology of its own to drive innovation and to foster values-based innovation cultures within organisations. However, there are no clear management guidelines, nor any overview of the different gamification approaches that will help organisations to facilitate values-based innovation and to successfully address cultural challenges through gamification. This paper explores this new field through a review of the literature and gathering managerial insights from 26 in-depth interviews with innovation managers from European companies. Based on the findings, we synthesise knowledge and formulate management guidelines for designing and implementing gamification processes to foster values-based innovation cultures within organisations. Our findings reveal the potential for the gamification of innovation and outline pathways for future research on the gamification of values-based innovation and organisational culture development.

AB - Gamification has developed into a methodology of its own to drive innovation and to foster values-based innovation cultures within organisations. However, there are no clear management guidelines, nor any overview of the different gamification approaches that will help organisations to facilitate values-based innovation and to successfully address cultural challenges through gamification. This paper explores this new field through a review of the literature and gathering managerial insights from 26 in-depth interviews with innovation managers from European companies. Based on the findings, we synthesise knowledge and formulate management guidelines for designing and implementing gamification processes to foster values-based innovation cultures within organisations. Our findings reveal the potential for the gamification of innovation and outline pathways for future research on the gamification of values-based innovation and organisational culture development.

KW - design guidelines

KW - facilitation

KW - gamification

KW - innovation culture

KW - innovation management

KW - literature review

KW - values-based innovation

KW - Sustainability sciences, Management & Economics

UR - http://www.scopus.com/inward/record.url?scp=85172916925&partnerID=8YFLogxK

UR - https://www.mendeley.com/catalogue/93b2747f-8530-371a-8e3f-f348aa35c7fb/

U2 - 10.1504/IJEIM.2023.133383

DO - 10.1504/IJEIM.2023.133383

M3 - Conference article in journal

AN - SCOPUS:85172916925

VL - 27

SP - 208

EP - 236

JO - International Journal of Entrepreneurship and Innovation Management

JF - International Journal of Entrepreneurship and Innovation Management

SN - 1368-275X

IS - 3-4

T2 - ISPIM Connects Global Conference 2020

Y2 - 7 December 2020 through 8 December 2020

ER -

DOI

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