Everyone’s Going to be an Architect: Design Principles for Architectural Thinking in Agile Organizations
Publikation: Beiträge in Sammelwerken › Aufsätze in Konferenzbänden › Forschung › begutachtet
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Proceedings of the 53rd Annual Hawaii International Conference on System Sciences, HICSS 2020. Hrsg. / Tung X. Bui. Honolulu: University of Hawaiʻi at Mānoa, 2020. S. 6197-6206 (Proceedings of the Annual Hawaii International Conference on System Sciences; Band 2020-January).
Publikation: Beiträge in Sammelwerken › Aufsätze in Konferenzbänden › Forschung › begutachtet
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RIS
TY - CHAP
T1 - Everyone’s Going to be an Architect
T2 - Hawaii International Conference on System Sciences - HICSS 2020
AU - Horlach, Bettina
AU - Drechsler, Andreas
AU - Schirmer, Ingrid
AU - Drews, Paul
N1 - Conference code: 53
PY - 2020/1
Y1 - 2020/1
N2 - Organizational agility is a prominent aim for companies to thrive in today’s volatile business environments. One common building block of agility are (semi-) autonomous teams for continuously fulfilling and surpassing customers’ needs. However, these teams still need to see the enterprise’s ‘big picture’ of strategic objectives, business processes, and IT landscape to prevent organizational inertia or technical debt. This requires architectural thinking to inform these ‘non’-architects’ decision-making. To aid companies towards achieving sustainable agility, we propose six design principles as underlying logic on how to realize architectural thinking in agile organizations. The results are based on insights from interviews with sixteen employees and consultants with expertise on architecture management and organizational agility across several industries. Our work closes a gap in the agility literature, which so far mainly focused on non-generalizable blueprints for agile setups without showing their underlying logics, or approaches and role set-ups for enterprise-level architecture management.
AB - Organizational agility is a prominent aim for companies to thrive in today’s volatile business environments. One common building block of agility are (semi-) autonomous teams for continuously fulfilling and surpassing customers’ needs. However, these teams still need to see the enterprise’s ‘big picture’ of strategic objectives, business processes, and IT landscape to prevent organizational inertia or technical debt. This requires architectural thinking to inform these ‘non’-architects’ decision-making. To aid companies towards achieving sustainable agility, we propose six design principles as underlying logic on how to realize architectural thinking in agile organizations. The results are based on insights from interviews with sixteen employees and consultants with expertise on architecture management and organizational agility across several industries. Our work closes a gap in the agility literature, which so far mainly focused on non-generalizable blueprints for agile setups without showing their underlying logics, or approaches and role set-ups for enterprise-level architecture management.
KW - Business informatics
KW - agile and lean
KW - organizations
KW - producs and development
KW - agile software development
KW - case study
KW - control entactment
KW - team autonomy
KW - team performance
UR - http://www.scopus.com/inward/record.url?scp=85092329952&partnerID=8YFLogxK
M3 - Article in conference proceedings
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 6197
EP - 6206
BT - Proceedings of the 53rd Annual Hawaii International Conference on System Sciences, HICSS 2020
A2 - Bui, Tung X.
PB - University of Hawaiʻi at Mānoa
CY - Honolulu
Y2 - 7 January 2020 through 10 January 2020
ER -