Designing instructional technology from an emotional perspective

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Designing instructional technology from an emotional perspective. / Astleitner, Hermann; Leutner, Detlev.
in: Journal of Research on Computing in Education, Jahrgang 32, Nr. 4, 01.06.2000, S. 497-510.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

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@article{fde50cc779eb4c998684097c2d3b34f4,
title = "Designing instructional technology from an emotional perspective",
abstract = "This article discusses an aspect of systematic instructional design that has received relatively little attention so far: Strategies for making instructional technology more emotionally sound. Within the framework presented here, a set of prescriptive propositions is deduced from a review of concepts, theories, and empirical findings in the research on emotion. Five major dimensions of emotions are identified: (1)fear, which arises in response to a situation judged to be threatening; (2) envy, which comes from the desire to either get or not lose something; (3) anger, which comes in response to being hindered in reaching a goal; (4) sympathy, which is experienced in response to people in need of help; and (5) pleasure, which is experienced when mastering a situation. We describe 20general instructional strategies that can be used to decrease negative emotions (fear, envy, and anger) and increase positive emotions (sympathy and pleasure). For all instructional strategies, we describe different features of instructional technology that can help educators integrate these strategies into regular instruction. {\textcopyright} 2000 Taylor & Francis.",
keywords = "Computer-assisted instruction, Emotions, FEASP approach, Feelings, Instructional design, Web-based education, Psychology",
author = "Hermann Astleitner and Detlev Leutner",
year = "2000",
month = jun,
day = "1",
doi = "10.1080/08886504.2000.10782294",
language = "English",
volume = "32",
pages = "497--510",
journal = "Journal of Research on Computing in Education",
issn = "0888-6504",
publisher = "Taylor and Francis Ltd.",
number = "4",

}

RIS

TY - JOUR

T1 - Designing instructional technology from an emotional perspective

AU - Astleitner, Hermann

AU - Leutner, Detlev

PY - 2000/6/1

Y1 - 2000/6/1

N2 - This article discusses an aspect of systematic instructional design that has received relatively little attention so far: Strategies for making instructional technology more emotionally sound. Within the framework presented here, a set of prescriptive propositions is deduced from a review of concepts, theories, and empirical findings in the research on emotion. Five major dimensions of emotions are identified: (1)fear, which arises in response to a situation judged to be threatening; (2) envy, which comes from the desire to either get or not lose something; (3) anger, which comes in response to being hindered in reaching a goal; (4) sympathy, which is experienced in response to people in need of help; and (5) pleasure, which is experienced when mastering a situation. We describe 20general instructional strategies that can be used to decrease negative emotions (fear, envy, and anger) and increase positive emotions (sympathy and pleasure). For all instructional strategies, we describe different features of instructional technology that can help educators integrate these strategies into regular instruction. © 2000 Taylor & Francis.

AB - This article discusses an aspect of systematic instructional design that has received relatively little attention so far: Strategies for making instructional technology more emotionally sound. Within the framework presented here, a set of prescriptive propositions is deduced from a review of concepts, theories, and empirical findings in the research on emotion. Five major dimensions of emotions are identified: (1)fear, which arises in response to a situation judged to be threatening; (2) envy, which comes from the desire to either get or not lose something; (3) anger, which comes in response to being hindered in reaching a goal; (4) sympathy, which is experienced in response to people in need of help; and (5) pleasure, which is experienced when mastering a situation. We describe 20general instructional strategies that can be used to decrease negative emotions (fear, envy, and anger) and increase positive emotions (sympathy and pleasure). For all instructional strategies, we describe different features of instructional technology that can help educators integrate these strategies into regular instruction. © 2000 Taylor & Francis.

KW - Computer-assisted instruction

KW - Emotions

KW - FEASP approach

KW - Feelings

KW - Instructional design

KW - Web-based education

KW - Psychology

UR - http://www.scopus.com/inward/record.url?scp=85010549201&partnerID=8YFLogxK

UR - https://www.mendeley.com/catalogue/8c9c0fff-2f82-33e9-975e-28555ca3f2b8/

U2 - 10.1080/08886504.2000.10782294

DO - 10.1080/08886504.2000.10782294

M3 - Journal articles

AN - SCOPUS:85010549201

VL - 32

SP - 497

EP - 510

JO - Journal of Research on Computing in Education

JF - Journal of Research on Computing in Education

SN - 0888-6504

IS - 4

ER -

DOI