A mobile application for panic disorder and agoraphobia: Insights from a multi-methods feasibility study

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A mobile application for panic disorder and agoraphobia: Insights from a multi-methods feasibility study. / Ebenfeld, Lara; Kleine Stegemann, Stefan; Lehr, Dirk et al.
in: Internet Interventions, Jahrgang 19, 100296 , 01.03.2020.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

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Ebenfeld L, Kleine Stegemann S, Lehr D, Ebert DD, Funk B, Riper H et al. A mobile application for panic disorder and agoraphobia: Insights from a multi-methods feasibility study. Internet Interventions. 2020 Mär 1;19:100296 . Epub 2019 Nov 25. doi: 10.1016/j.invent.2019.100296

Bibtex

@article{98bed52db666411fb1d0fb695bc1aa01,
title = "A mobile application for panic disorder and agoraphobia: Insights from a multi-methods feasibility study",
abstract = "Background: Panic disorder with and without agoraphobia (PD) is a common psychological disorder. Internet-based interventions have the potential to offer highly scalable low-threshold evidence-based care to people suffering from PD. GET.ON Panic is a newly developed internet-based intervention addressing symptoms of PD. In order to transfer the training into the daily life of the individuals, we integrated mobile components in the training and created a so-called hybrid online training. The development and beta-testing of such a training requires a novel interdisciplinary approach between IT specialists and psychologists. From this point of view, we would like to share our experiences in this exploratory paper. Methods: This initial feasibility study (N = 10) offers, on the one hand, a brief overview of the interdisciplinary development phase of the mobile application and on the other hand, provides first insights into the usage, usability and acceptance of this mobile application using qualitative interview data as well quantitative measures of 8 completing participants. For these reasons, we used a pre-posttest design without a control group. Furthermore, we present initial clinical outcomes of the intervention on e.g. panic symptom severity, depressive symptoms as well additional anxiety measures. Finally, we end with implications for further research in the relatively new field of mobile mental health. Results: Overall, usability, user satisfaction, motivational value and technology acceptance of the app were perceived as high. The usage of app components was diverse: The use of interoceptive exposure exercises and daily summaries on anxiety and mood was highest while using in-vivo exposure exercises and monitoring panic symptoms was perceived as difficult. Furthermore, participants showed after the training less clinical symptoms as at baseline-assessment. Discussion: The current feasibility study contributes to an in-depth understanding of the potential of mobile technology in e-mental health. Overall, the GET.ON Panic app appears to be an acceptable and motivational part of a CBT-based hybrid online training for PD that has the potential to promote training success. After some suggested adjustments have been made, the efficacy should be investigated in a randomized controlled trial.",
keywords = "Psychology, M-mental health, Panic disorder, Agoraphobia, Feasibility study, Thematic analyses, Cognitive behavior therapy, M-Mental health, Panic disorder, Agoraphobia, Feasibility study, Thematic analyses, cognitive behavior therapy, Business informatics",
author = "Lara Ebenfeld and {Kleine Stegemann}, Stefan and Dirk Lehr and Ebert, {David Daniel} and Burkhardt Funk and Heleen Riper and Matthias Berking",
note = "The research presented in this paper was part of the Innovation-Incubator of the Leuphana University Lueneburg. The Innovation-Incubator was funded by the European Union and the state of Lower Saxony (ERDF: CCI 2007DE161PR001).",
year = "2020",
month = mar,
day = "1",
doi = "10.1016/j.invent.2019.100296",
language = "English",
volume = "19",
journal = "Internet Interventions",
issn = "2214-7829",
publisher = "Elsevier B.V.",

}

RIS

TY - JOUR

T1 - A mobile application for panic disorder and agoraphobia

T2 - Insights from a multi-methods feasibility study

AU - Ebenfeld, Lara

AU - Kleine Stegemann, Stefan

AU - Lehr, Dirk

AU - Ebert, David Daniel

AU - Funk, Burkhardt

AU - Riper, Heleen

AU - Berking, Matthias

N1 - The research presented in this paper was part of the Innovation-Incubator of the Leuphana University Lueneburg. The Innovation-Incubator was funded by the European Union and the state of Lower Saxony (ERDF: CCI 2007DE161PR001).

PY - 2020/3/1

Y1 - 2020/3/1

N2 - Background: Panic disorder with and without agoraphobia (PD) is a common psychological disorder. Internet-based interventions have the potential to offer highly scalable low-threshold evidence-based care to people suffering from PD. GET.ON Panic is a newly developed internet-based intervention addressing symptoms of PD. In order to transfer the training into the daily life of the individuals, we integrated mobile components in the training and created a so-called hybrid online training. The development and beta-testing of such a training requires a novel interdisciplinary approach between IT specialists and psychologists. From this point of view, we would like to share our experiences in this exploratory paper. Methods: This initial feasibility study (N = 10) offers, on the one hand, a brief overview of the interdisciplinary development phase of the mobile application and on the other hand, provides first insights into the usage, usability and acceptance of this mobile application using qualitative interview data as well quantitative measures of 8 completing participants. For these reasons, we used a pre-posttest design without a control group. Furthermore, we present initial clinical outcomes of the intervention on e.g. panic symptom severity, depressive symptoms as well additional anxiety measures. Finally, we end with implications for further research in the relatively new field of mobile mental health. Results: Overall, usability, user satisfaction, motivational value and technology acceptance of the app were perceived as high. The usage of app components was diverse: The use of interoceptive exposure exercises and daily summaries on anxiety and mood was highest while using in-vivo exposure exercises and monitoring panic symptoms was perceived as difficult. Furthermore, participants showed after the training less clinical symptoms as at baseline-assessment. Discussion: The current feasibility study contributes to an in-depth understanding of the potential of mobile technology in e-mental health. Overall, the GET.ON Panic app appears to be an acceptable and motivational part of a CBT-based hybrid online training for PD that has the potential to promote training success. After some suggested adjustments have been made, the efficacy should be investigated in a randomized controlled trial.

AB - Background: Panic disorder with and without agoraphobia (PD) is a common psychological disorder. Internet-based interventions have the potential to offer highly scalable low-threshold evidence-based care to people suffering from PD. GET.ON Panic is a newly developed internet-based intervention addressing symptoms of PD. In order to transfer the training into the daily life of the individuals, we integrated mobile components in the training and created a so-called hybrid online training. The development and beta-testing of such a training requires a novel interdisciplinary approach between IT specialists and psychologists. From this point of view, we would like to share our experiences in this exploratory paper. Methods: This initial feasibility study (N = 10) offers, on the one hand, a brief overview of the interdisciplinary development phase of the mobile application and on the other hand, provides first insights into the usage, usability and acceptance of this mobile application using qualitative interview data as well quantitative measures of 8 completing participants. For these reasons, we used a pre-posttest design without a control group. Furthermore, we present initial clinical outcomes of the intervention on e.g. panic symptom severity, depressive symptoms as well additional anxiety measures. Finally, we end with implications for further research in the relatively new field of mobile mental health. Results: Overall, usability, user satisfaction, motivational value and technology acceptance of the app were perceived as high. The usage of app components was diverse: The use of interoceptive exposure exercises and daily summaries on anxiety and mood was highest while using in-vivo exposure exercises and monitoring panic symptoms was perceived as difficult. Furthermore, participants showed after the training less clinical symptoms as at baseline-assessment. Discussion: The current feasibility study contributes to an in-depth understanding of the potential of mobile technology in e-mental health. Overall, the GET.ON Panic app appears to be an acceptable and motivational part of a CBT-based hybrid online training for PD that has the potential to promote training success. After some suggested adjustments have been made, the efficacy should be investigated in a randomized controlled trial.

KW - Psychology

KW - M-mental health

KW - Panic disorder

KW - Agoraphobia

KW - Feasibility study

KW - Thematic analyses

KW - Cognitive behavior therapy

KW - M-Mental health

KW - Panic disorder

KW - Agoraphobia

KW - Feasibility study

KW - Thematic analyses

KW - cognitive behavior therapy

KW - Business informatics

UR - http://www.scopus.com/inward/record.url?scp=85075991776&partnerID=8YFLogxK

UR - https://www.mendeley.com/catalogue/877ea4f8-5810-3b87-81ef-307acd90684a/

U2 - 10.1016/j.invent.2019.100296

DO - 10.1016/j.invent.2019.100296

M3 - Journal articles

C2 - 31890640

VL - 19

JO - Internet Interventions

JF - Internet Interventions

SN - 2214-7829

M1 - 100296

ER -

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