34th EGOS Colloquium - EGOS 2018

Aktivität: Wissenschaftliche und künstlerische VeranstaltungenKonferenzenForschung

Patrick S. Cohendet - Organisator*in

Elke Schüßler - Organisator*in

Jörg Sydow - Organisator*in

03.07.2018
34th EGOS Colloquium - EGOS 2018

Veranstaltung

34th EGOS Colloquium - EGOS 2018: Surprise in and around Organizations: Journeys to the Unexpected

05.07.1807.07.18

Tallinn, Estland

Veranstaltung: Konferenz

Zuletzt angesehen

Aktivitäten

  1. Lüneburg Workshop in Economics 2014
  2. Mobilizing and organizing for transnational solidarity: the case of Exchains
  3. 37th EGOS Colloquium - EGOS 2021
  4. Organizing Mutual Awareness in Physical and Virtual Spaces
  5. Institutionalizing the Responsible Management Logics in Sustainability Transitions: A Multi-Level Perspective
  6. Unmerkliche Materie: Multisensorische Simulationen zum Begreifen der Molekülmechanik
  7. MINT trifft BNE – 2011
  8. Learning for sustainability in the higher education sector: Challenges and ways forward
  9. Pierre Bourdieu im ästhetischen Feld
  10. Journal of Management Control (Zeitschrift)
  11. Big Data in der Wirtschaftsprüfung
  12. Research Incubator for Exploring Tensions and Paradoxes in Creativity and Innovaion Management – Innovation Management Paradox
  13. International conference ICT for Language Learning - ICT 2013
  14. The Rise and Fall of 'Measurement'
  15. Organization Studies (Fachzeitschrift)
  16. The Contract Governance Conference - 2010
  17. Chandigarh University, India
  18. Supply Chain Management (Zeitschrift)
  19. Gesellschaft für Informatik e.V. (Externe Organisation)
  20. "The dark and unexpected side of digitalization on organizations and organizing"
  21. Organization Studies (Fachzeitschrift)
  22. Networked Humanities Conference - 2010
  23. Fakultät Management und Technologie (Organisation)
  24. Organized Creativity, Co-Presence and Temporality The Role of Uncertainty
  25. Team Performance Management: An International Journal (Zeitschrift)
  26. Electronics (Switzerland) (Fachzeitschrift)
  27. HyperKult X - Computer als Medium: Spiel-Welten 2001
  28. College (Organisation)
  29. Gender Differences in Grip-Strength Depending on Arousal and Valence of Emotions