The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies

Research output: Journal contributionsJournal articlesResearchpeer-review

Standard

The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies. / Huber, Johanna; Witti, Matthias; Schunk, Michaela et al.

In: GMS Journal for Medical Education, Vol. 38, No. 1, Doc3, 28.01.2021.

Research output: Journal contributionsJournal articlesResearchpeer-review

Harvard

APA

Vancouver

Bibtex

@article{00545b90245b4dc7bee3a18c9cc3df77,
title = "The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies",
abstract = "Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar “The Lonely Pa-tient” is based on a real patient case and deals with the German health care system from the perspective of a patient. In order to create more space for discussion and exchange among students, the seminar was redesigned on the basis of the Inverted Classroom Method (ICM). Project description: Due to the COVID-19 pandemic, new, purely digital teaching formats had to be developed quickly in the sense of Emergency Remote Teaching. Therefore, the Inverted Classroom concept of the seminar was transformed into an online ICM. In order to promote active learning based on the ICAP model (Interactive, Constructive, Active, Passive), the online face-to-face part was designed as a synchronous interactive learner-centered course using the gamified audience response system Kahoot! Results: Evaluation results to date and feedback rounds with students indicate that the online ICM-version of the seminar leads to at least as good evaluation results as the previous face-to-face course. In particular, the students positively emphasize the use of Kahoot! as an activating digital medium. Discussion: Through the use of the ICM and the gamified audience response system Kahoot!, students could be activated in meaningful ways. The resulting discussions about the patient case and teaching content of the quiz questions in the synchronous online course could be implemented just as well as in the classroom-based course of previous semesters. Conclusion: The application of the online ICM, along with the consideration of the ICAP Model, has led to the successful implementation of a digital course within the context of the increased difficulty surrounding the emergency remote teaching. Additionally, students{\textquoteright} learning success has remained at a similar level as during traditional classroom-based courses of previous semesters.",
keywords = "Health sciences, online inverted classroom, icap model, Game-based learning, medical education, german health system",
author = "Johanna Huber and Matthias Witti and Michaela Schunk and Fischer, {Martin R.} and Daniel Tolks",
note = "Copyright {\textcopyright} 2021 Huber et al.",
year = "2021",
month = jan,
day = "28",
doi = "10.3205/zma001399",
language = "English",
volume = "38",
journal = "GMS Journal for Medical Education",
issn = "1860-3572",
publisher = "German Medical Science",
number = "1",

}

RIS

TY - JOUR

T1 - The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies

AU - Huber, Johanna

AU - Witti, Matthias

AU - Schunk, Michaela

AU - Fischer, Martin R.

AU - Tolks, Daniel

N1 - Copyright © 2021 Huber et al.

PY - 2021/1/28

Y1 - 2021/1/28

N2 - Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar “The Lonely Pa-tient” is based on a real patient case and deals with the German health care system from the perspective of a patient. In order to create more space for discussion and exchange among students, the seminar was redesigned on the basis of the Inverted Classroom Method (ICM). Project description: Due to the COVID-19 pandemic, new, purely digital teaching formats had to be developed quickly in the sense of Emergency Remote Teaching. Therefore, the Inverted Classroom concept of the seminar was transformed into an online ICM. In order to promote active learning based on the ICAP model (Interactive, Constructive, Active, Passive), the online face-to-face part was designed as a synchronous interactive learner-centered course using the gamified audience response system Kahoot! Results: Evaluation results to date and feedback rounds with students indicate that the online ICM-version of the seminar leads to at least as good evaluation results as the previous face-to-face course. In particular, the students positively emphasize the use of Kahoot! as an activating digital medium. Discussion: Through the use of the ICM and the gamified audience response system Kahoot!, students could be activated in meaningful ways. The resulting discussions about the patient case and teaching content of the quiz questions in the synchronous online course could be implemented just as well as in the classroom-based course of previous semesters. Conclusion: The application of the online ICM, along with the consideration of the ICAP Model, has led to the successful implementation of a digital course within the context of the increased difficulty surrounding the emergency remote teaching. Additionally, students’ learning success has remained at a similar level as during traditional classroom-based courses of previous semesters.

AB - Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar “The Lonely Pa-tient” is based on a real patient case and deals with the German health care system from the perspective of a patient. In order to create more space for discussion and exchange among students, the seminar was redesigned on the basis of the Inverted Classroom Method (ICM). Project description: Due to the COVID-19 pandemic, new, purely digital teaching formats had to be developed quickly in the sense of Emergency Remote Teaching. Therefore, the Inverted Classroom concept of the seminar was transformed into an online ICM. In order to promote active learning based on the ICAP model (Interactive, Constructive, Active, Passive), the online face-to-face part was designed as a synchronous interactive learner-centered course using the gamified audience response system Kahoot! Results: Evaluation results to date and feedback rounds with students indicate that the online ICM-version of the seminar leads to at least as good evaluation results as the previous face-to-face course. In particular, the students positively emphasize the use of Kahoot! as an activating digital medium. Discussion: Through the use of the ICM and the gamified audience response system Kahoot!, students could be activated in meaningful ways. The resulting discussions about the patient case and teaching content of the quiz questions in the synchronous online course could be implemented just as well as in the classroom-based course of previous semesters. Conclusion: The application of the online ICM, along with the consideration of the ICAP Model, has led to the successful implementation of a digital course within the context of the increased difficulty surrounding the emergency remote teaching. Additionally, students’ learning success has remained at a similar level as during traditional classroom-based courses of previous semesters.

KW - Health sciences

KW - online inverted classroom

KW - icap model

KW - Game-based learning

KW - medical education

KW - german health system

U2 - 10.3205/zma001399

DO - 10.3205/zma001399

M3 - Journal articles

C2 - 33659608

VL - 38

JO - GMS Journal for Medical Education

JF - GMS Journal for Medical Education

SN - 1860-3572

IS - 1

M1 - Doc3

ER -