Shifting Immediations: Fields of Experience across Media Art and Design
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020: Why Sentience?. ed. / ISEA. Montreal (Quebec): Printemps Numerique Canada, 2020. p. 91-97.
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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TY - CHAP
T1 - Shifting Immediations
T2 - 26th International Symposium on Electronic Art - ISEA2020
AU - Brunner, Christoph
AU - Fritsch, Jonas
N1 - Conference code: 26
PY - 2020/11
Y1 - 2020/11
N2 - This paper explores the concept of fields of experienceas a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making –what we concep-tualize as ‘shiftingimmedations’ -and its affective politics. Rather than transgression, ‘shifting’ foregrounds the some-times almost imperceptible reorientations of fields of experi-ence that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations be-tween digital and interactive technologies and their fielding potential; BERMUDAis an interactive installation that at-tempts to relay affective intensity into tendencies for collec-tive action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these cases,we ask how experiential fields and shifting immedia-tions might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject
AB - This paper explores the concept of fields of experienceas a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making –what we concep-tualize as ‘shiftingimmedations’ -and its affective politics. Rather than transgression, ‘shifting’ foregrounds the some-times almost imperceptible reorientations of fields of experi-ence that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations be-tween digital and interactive technologies and their fielding potential; BERMUDAis an interactive installation that at-tempts to relay affective intensity into tendencies for collec-tive action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these cases,we ask how experiential fields and shifting immedia-tions might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject
KW - Cultural studies
KW - interaction design
KW - media art
KW - activism
KW - gilbert simondon
KW - politics of affect
KW - pure experience
KW - counterpower
KW - more-than-human
M3 - Article in conference proceedings
SN - 978-2-9816413-2-8
SP - 91
EP - 97
BT - Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020
A2 - ISEA,
PB - Printemps Numerique Canada
CY - Montreal (Quebec)
Y2 - 13 October 2020 through 18 October 2020
ER -