Shifting Immediations: Fields of Experience across Media Art and Design

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschungbegutachtet

Standard

Shifting Immediations: Fields of Experience across Media Art and Design. / Brunner, Christoph; Fritsch, Jonas.
Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020: Why Sentience?. Hrsg. / ISEA. Montreal (Quebec): Printemps Numerique Canada, 2020. S. 91-97.

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschungbegutachtet

Harvard

Brunner, C & Fritsch, J 2020, Shifting Immediations: Fields of Experience across Media Art and Design. in ISEA (Hrsg.), Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020: Why Sentience?. Printemps Numerique Canada, Montreal (Quebec), S. 91-97, 26th International Symposium on Electronic Art - ISEA2020, Montreal, Kanada, 13.10.20.

APA

Brunner, C., & Fritsch, J. (2020). Shifting Immediations: Fields of Experience across Media Art and Design. In ISEA (Hrsg.), Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020: Why Sentience? (S. 91-97). Printemps Numerique Canada.

Vancouver

Brunner C, Fritsch J. Shifting Immediations: Fields of Experience across Media Art and Design. in ISEA, Hrsg., Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020: Why Sentience?. Montreal (Quebec): Printemps Numerique Canada. 2020. S. 91-97

Bibtex

@inbook{b4e19ade9ead4bab96f3d44d768b032a,
title = "Shifting Immediations: Fields of Experience across Media Art and Design",
abstract = "This paper explores the concept of fields of experienceas a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making –what we concep-tualize as {\textquoteleft}shiftingimmedations{\textquoteright} -and its affective politics. Rather than transgression, {\textquoteleft}shifting{\textquoteright} foregrounds the some-times almost imperceptible reorientations of fields of experi-ence that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations be-tween digital and interactive technologies and their fielding potential; BERMUDAis an interactive installation that at-tempts to relay affective intensity into tendencies for collec-tive action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these cases,we ask how experiential fields and shifting immedia-tions might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject",
keywords = "Cultural studies, interaction design, media art, activism, gilbert simondon, politics of affect, pure experience, counterpower, more-than-human",
author = "Christoph Brunner and Jonas Fritsch",
year = "2020",
month = nov,
language = "English",
isbn = "978-2-9816413-2-8",
pages = "91--97",
editor = "ISEA",
booktitle = "Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020",
publisher = "Printemps Numerique Canada",
address = "Canada",
note = "26th International Symposium on Electronic Art - ISEA2020 : Why sentience? ; Conference date: 13-10-2020 Through 18-10-2020",

}

RIS

TY - CHAP

T1 - Shifting Immediations

T2 - 26th International Symposium on Electronic Art - ISEA2020

AU - Brunner, Christoph

AU - Fritsch, Jonas

N1 - Conference code: 26

PY - 2020/11

Y1 - 2020/11

N2 - This paper explores the concept of fields of experienceas a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making –what we concep-tualize as ‘shiftingimmedations’ -and its affective politics. Rather than transgression, ‘shifting’ foregrounds the some-times almost imperceptible reorientations of fields of experi-ence that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations be-tween digital and interactive technologies and their fielding potential; BERMUDAis an interactive installation that at-tempts to relay affective intensity into tendencies for collec-tive action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these cases,we ask how experiential fields and shifting immedia-tions might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject

AB - This paper explores the concept of fields of experienceas a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making –what we concep-tualize as ‘shiftingimmedations’ -and its affective politics. Rather than transgression, ‘shifting’ foregrounds the some-times almost imperceptible reorientations of fields of experi-ence that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations be-tween digital and interactive technologies and their fielding potential; BERMUDAis an interactive installation that at-tempts to relay affective intensity into tendencies for collec-tive action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these cases,we ask how experiential fields and shifting immedia-tions might allow us to think and act towards new forms of engaging in a politics of sentience beyond the human subject

KW - Cultural studies

KW - interaction design

KW - media art

KW - activism

KW - gilbert simondon

KW - politics of affect

KW - pure experience

KW - counterpower

KW - more-than-human

M3 - Article in conference proceedings

SN - 978-2-9816413-2-8

SP - 91

EP - 97

BT - Proceedings of the 26th International Symposium of Electronic Arts - ISEA 2020

A2 - ISEA,

PB - Printemps Numerique Canada

CY - Montreal (Quebec)

Y2 - 13 October 2020 through 18 October 2020

ER -