Playing by Their Rules: Why Issues of Capital (Should) Influence Digital Game-Based Language Learning in Schools

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Playing by Their Rules: Why Issues of Capital (Should) Influence Digital Game-Based Language Learning in Schools. / Blume, Carolyn.
In: CALICO Journal , Vol. 36, No. 1, 2019, p. 19-38.

Research output: Journal contributionsJournal articlesResearchpeer-review

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@article{29b68b24bfcb46b29c96c9994ac7dbbb,
title = "Playing by Their Rules: Why Issues of Capital (Should) Influence Digital Game-Based Language Learning in Schools",
abstract = "While digital gameplaying is increasingly recognized for its potential for language learning, its use among English as a foreign language (EFL) teachers in both leisure and pedagogical contexts is comparatively meagre. Assumptions regarding the appropriate nature of schooling on the one hand and appropriate leisure pursuits on the other mediate beliefs about digital gaming to generate skepticism of gameplaying among many educators. Their devaluation of digital game-based language learning (DGBLL) has implications for language learning, not just in terms of skills and attitudes, but in regard to the development of linguistic capital. The purpose of this article is to use the concept of habitus to examine the reasons why educators marginalize DGBLL and the implications of such pedagogic decisions on the development of linguistic capital. Given the emergent empirical base, this contribution adopts a theoretical approach to contextualize observed trends. The article concludes by discussing the importance of teacher-mediated DGBLL for reasons of access and equity before recommending ways of integrating DGBLL to achieve these goals.",
keywords = "English, Inklusion, Lehrergesundheit, Digital divide, Digital game-based language learning, Digital inequality, Habitus, Linguistic capital",
author = "Carolyn Blume",
note = "Publisher Copyright: {\textcopyright} 2019, equinox publishing.",
year = "2019",
doi = "10.1558/cj.35099",
language = "English",
volume = "36",
pages = "19--38",
journal = "CALICO Journal ",
issn = "2056-9017",
publisher = "University of Toronto Press",
number = "1",

}

RIS

TY - JOUR

T1 - Playing by Their Rules

T2 - Why Issues of Capital (Should) Influence Digital Game-Based Language Learning in Schools

AU - Blume, Carolyn

N1 - Publisher Copyright: © 2019, equinox publishing.

PY - 2019

Y1 - 2019

N2 - While digital gameplaying is increasingly recognized for its potential for language learning, its use among English as a foreign language (EFL) teachers in both leisure and pedagogical contexts is comparatively meagre. Assumptions regarding the appropriate nature of schooling on the one hand and appropriate leisure pursuits on the other mediate beliefs about digital gaming to generate skepticism of gameplaying among many educators. Their devaluation of digital game-based language learning (DGBLL) has implications for language learning, not just in terms of skills and attitudes, but in regard to the development of linguistic capital. The purpose of this article is to use the concept of habitus to examine the reasons why educators marginalize DGBLL and the implications of such pedagogic decisions on the development of linguistic capital. Given the emergent empirical base, this contribution adopts a theoretical approach to contextualize observed trends. The article concludes by discussing the importance of teacher-mediated DGBLL for reasons of access and equity before recommending ways of integrating DGBLL to achieve these goals.

AB - While digital gameplaying is increasingly recognized for its potential for language learning, its use among English as a foreign language (EFL) teachers in both leisure and pedagogical contexts is comparatively meagre. Assumptions regarding the appropriate nature of schooling on the one hand and appropriate leisure pursuits on the other mediate beliefs about digital gaming to generate skepticism of gameplaying among many educators. Their devaluation of digital game-based language learning (DGBLL) has implications for language learning, not just in terms of skills and attitudes, but in regard to the development of linguistic capital. The purpose of this article is to use the concept of habitus to examine the reasons why educators marginalize DGBLL and the implications of such pedagogic decisions on the development of linguistic capital. Given the emergent empirical base, this contribution adopts a theoretical approach to contextualize observed trends. The article concludes by discussing the importance of teacher-mediated DGBLL for reasons of access and equity before recommending ways of integrating DGBLL to achieve these goals.

KW - English

KW - Inklusion

KW - Lehrergesundheit

KW - Digital divide

KW - Digital game-based language learning

KW - Digital inequality

KW - Habitus

KW - Linguistic capital

UR - http://www.scopus.com/inward/record.url?scp=85061851033&partnerID=8YFLogxK

U2 - 10.1558/cj.35099

DO - 10.1558/cj.35099

M3 - Journal articles

VL - 36

SP - 19

EP - 38

JO - CALICO Journal

JF - CALICO Journal

SN - 2056-9017

IS - 1

ER -

DOI

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