Exploring the uncanny valley effect in social robotics
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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HRI '17 Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction. Vol. Part F126657 Association for Computing Machinery, Inc, 2017. p. 307-308 (ACM/IEEE International Conference on Human-Robot Interaction).
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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TY - CHAP
T1 - Exploring the uncanny valley effect in social robotics
AU - Tschöpe, Nico
AU - Reiser, Julian Elias
AU - Oehl, Michael
N1 - Conference code: 12
PY - 2017/3/6
Y1 - 2017/3/6
N2 - To ensure natural communication in Human-Robot Interaction (HRI), robots design and appearance features, e.g., like the degree of anthropomorphism and especially the expression of emotions, must be considered. In this study, we investigated how different types of robots are perceived in complex affective settings. While varying the robots degree of anthropomorphism and expressed emotions, participants emotion recognition ability and the influence on the perceived uncanniness of the robots were observed. We used 16 different scenes from movies, in which robots were presented that systematically differed in their anthropomorphic appearance and behavior. N = 98 participants rated the human-likeness and their perceived uncanniness of four types of robots in four different emotional states each (happiness, sadness, anger, and neutral). Considering the results it was possible to recreate the Uncanny Valley Effect [1] with complex stimuli and to show the influence of expressed emotions by robots on the perceived human-likeness and uncanniness.
AB - To ensure natural communication in Human-Robot Interaction (HRI), robots design and appearance features, e.g., like the degree of anthropomorphism and especially the expression of emotions, must be considered. In this study, we investigated how different types of robots are perceived in complex affective settings. While varying the robots degree of anthropomorphism and expressed emotions, participants emotion recognition ability and the influence on the perceived uncanniness of the robots were observed. We used 16 different scenes from movies, in which robots were presented that systematically differed in their anthropomorphic appearance and behavior. N = 98 participants rated the human-likeness and their perceived uncanniness of four types of robots in four different emotional states each (happiness, sadness, anger, and neutral). Considering the results it was possible to recreate the Uncanny Valley Effect [1] with complex stimuli and to show the influence of expressed emotions by robots on the perceived human-likeness and uncanniness.
KW - affective human-robot interaction
KW - emotion recognition
KW - robot design
KW - uncanny valley effect
KW - Business psychology
UR - http://www.scopus.com/inward/record.url?scp=85016406430&partnerID=8YFLogxK
U2 - 10.1145/3029798.3038319
DO - 10.1145/3029798.3038319
M3 - Article in conference proceedings
AN - SCOPUS:85016406430
VL - Part F126657
T3 - ACM/IEEE International Conference on Human-Robot Interaction
SP - 307
EP - 308
BT - HRI '17 Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction
PB - Association for Computing Machinery, Inc
T2 - ACM/IEEE International Conference on Human-Robot Interaction 2017
Y2 - 6 March 2017 through 9 March 2017
ER -