America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski

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America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski. / Allen, Robertson.
In: Journal of Gaming and Virtual Worlds, Vol. 6, No. 2, 01.06.2014, p. 179-191.

Research output: Journal contributionsJournal articlesResearchpeer-review

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@article{1237deac26a040a2b3a4922b6c16eafd,
title = "America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski",
abstract = "America's Army, the official and free downloadable US Army video game franchise, has been continually updated with new versions for the past twelve years. Formerly managed out of the Office for Economic and Manpower Analysis (OEMA) at West Point, it has been an immersive, interactive advertisement for the Army, resting its rationale within in a military desire to recruit in a cost-effective way a new kind of 'talented' soldier. This reflects a military desire to, in the words of an OEMA publication, 'move the Army beyond personnel management to talent management'. Drawing on a 2009 interview with OEMA director Colonel Casey Wardynski (retired), I argue that America's Army has been primarily oriented towards recruiting the labour of a new kind of post-Fordist soldier-one who is part of the growing mass of immaterial labourers who can be identified as 'the cognitariat'. [Our] charter is to build the Army of the future. It{\textquoteright}s about recruiting talent, assessing talent, deploying talent, and retaining talent.",
keywords = "America's army, Anthropology, Gamification, Immaterial labour, Military games, United States army, Media and communication studies, Cultural Informatics",
author = "Robertson Allen",
year = "2014",
month = jun,
day = "1",
doi = "10.1386/jgvw.6.2.179_1",
language = "English",
volume = "6",
pages = "179--191",
journal = "Journal of Gaming and Virtual Worlds",
issn = "1757-191X",
publisher = "Intellect Ltd",
number = "2",

}

RIS

TY - JOUR

T1 - America's army and the military recruitment and management of 'talent'

T2 - An interview with Colonel Casey Wardynski

AU - Allen, Robertson

PY - 2014/6/1

Y1 - 2014/6/1

N2 - America's Army, the official and free downloadable US Army video game franchise, has been continually updated with new versions for the past twelve years. Formerly managed out of the Office for Economic and Manpower Analysis (OEMA) at West Point, it has been an immersive, interactive advertisement for the Army, resting its rationale within in a military desire to recruit in a cost-effective way a new kind of 'talented' soldier. This reflects a military desire to, in the words of an OEMA publication, 'move the Army beyond personnel management to talent management'. Drawing on a 2009 interview with OEMA director Colonel Casey Wardynski (retired), I argue that America's Army has been primarily oriented towards recruiting the labour of a new kind of post-Fordist soldier-one who is part of the growing mass of immaterial labourers who can be identified as 'the cognitariat'. [Our] charter is to build the Army of the future. It’s about recruiting talent, assessing talent, deploying talent, and retaining talent.

AB - America's Army, the official and free downloadable US Army video game franchise, has been continually updated with new versions for the past twelve years. Formerly managed out of the Office for Economic and Manpower Analysis (OEMA) at West Point, it has been an immersive, interactive advertisement for the Army, resting its rationale within in a military desire to recruit in a cost-effective way a new kind of 'talented' soldier. This reflects a military desire to, in the words of an OEMA publication, 'move the Army beyond personnel management to talent management'. Drawing on a 2009 interview with OEMA director Colonel Casey Wardynski (retired), I argue that America's Army has been primarily oriented towards recruiting the labour of a new kind of post-Fordist soldier-one who is part of the growing mass of immaterial labourers who can be identified as 'the cognitariat'. [Our] charter is to build the Army of the future. It’s about recruiting talent, assessing talent, deploying talent, and retaining talent.

KW - America's army

KW - Anthropology

KW - Gamification

KW - Immaterial labour

KW - Military games

KW - United States army

KW - Media and communication studies

KW - Cultural Informatics

UR - http://www.scopus.com/inward/record.url?scp=84939240755&partnerID=8YFLogxK

U2 - 10.1386/jgvw.6.2.179_1

DO - 10.1386/jgvw.6.2.179_1

M3 - Journal articles

AN - SCOPUS:84939240755

VL - 6

SP - 179

EP - 191

JO - Journal of Gaming and Virtual Worlds

JF - Journal of Gaming and Virtual Worlds

SN - 1757-191X

IS - 2

ER -

DOI