America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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in: Journal of Gaming and Virtual Worlds, Jahrgang 6, Nr. 2, 01.06.2014, S. 179-191.
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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TY - JOUR
T1 - America's army and the military recruitment and management of 'talent'
T2 - An interview with Colonel Casey Wardynski
AU - Allen, Robertson
PY - 2014/6/1
Y1 - 2014/6/1
N2 - America's Army, the official and free downloadable US Army video game franchise, has been continually updated with new versions for the past twelve years. Formerly managed out of the Office for Economic and Manpower Analysis (OEMA) at West Point, it has been an immersive, interactive advertisement for the Army, resting its rationale within in a military desire to recruit in a cost-effective way a new kind of 'talented' soldier. This reflects a military desire to, in the words of an OEMA publication, 'move the Army beyond personnel management to talent management'. Drawing on a 2009 interview with OEMA director Colonel Casey Wardynski (retired), I argue that America's Army has been primarily oriented towards recruiting the labour of a new kind of post-Fordist soldier-one who is part of the growing mass of immaterial labourers who can be identified as 'the cognitariat'. [Our] charter is to build the Army of the future. It’s about recruiting talent, assessing talent, deploying talent, and retaining talent.
AB - America's Army, the official and free downloadable US Army video game franchise, has been continually updated with new versions for the past twelve years. Formerly managed out of the Office for Economic and Manpower Analysis (OEMA) at West Point, it has been an immersive, interactive advertisement for the Army, resting its rationale within in a military desire to recruit in a cost-effective way a new kind of 'talented' soldier. This reflects a military desire to, in the words of an OEMA publication, 'move the Army beyond personnel management to talent management'. Drawing on a 2009 interview with OEMA director Colonel Casey Wardynski (retired), I argue that America's Army has been primarily oriented towards recruiting the labour of a new kind of post-Fordist soldier-one who is part of the growing mass of immaterial labourers who can be identified as 'the cognitariat'. [Our] charter is to build the Army of the future. It’s about recruiting talent, assessing talent, deploying talent, and retaining talent.
KW - America's army
KW - Anthropology
KW - Gamification
KW - Immaterial labour
KW - Military games
KW - United States army
KW - Media and communication studies
KW - Cultural Informatics
UR - http://www.scopus.com/inward/record.url?scp=84939240755&partnerID=8YFLogxK
U2 - 10.1386/jgvw.6.2.179_1
DO - 10.1386/jgvw.6.2.179_1
M3 - Journal articles
AN - SCOPUS:84939240755
VL - 6
SP - 179
EP - 191
JO - Journal of Gaming and Virtual Worlds
JF - Journal of Gaming and Virtual Worlds
SN - 1757-191X
IS - 2
ER -