Wohlbefinden mit Gamification stärken - Bildungsqualität der Schulen fördern
Project: Research
Project participants
- Paulus, Peter (Project manager, academic)
- Tolks, Daniel (Project staff)
- Förster, Mareike (Project staff)
Status | Finished |
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Period | 01.08.21 → 31.05.24 |
Research outputs
ONYA - The Wellbeing Game: How to Use Gamification to Promote Wellbeing
Research output: Journal contributions › Journal articles › Research › peer-review