DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. 2019
  2. Published

    California Thinking. Die drei ??? als Medienphilosophen

    Vehlken, S., 01.01.2019, 10 Minuten Philosophie. Christoph, J. & Kristin, D. (eds.). Paderborn: Wilhelm Fink Verlag, p. 155-165 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Der Körper auf Tauchstation: zu einer Wissensgeschichte der Immersion

    Kasprowicz, D., 01.01.2019, Baden-Baden: Nomos Verlagsgesellschaft mbH & Co. KG. 401 p. („Wissenschafts- und Technikforschung“ NEUE FOLGE; vol. 19)

    Research output: Books and anthologiesBook

  4. 2018
  5. Published

    Gluing life together. Computer simulation in the life sciences: An Introduction

    Wellmann, J., 01.12.2018, In: History and Philosophy of the Life Sciences. 40, 4, 10 p., 70.

    Research output: Journal contributionsJournal articlesResearch

  6. Published

    Die Quadratur des Bermudadreiecks

    Müggenburg, J. K. & Vehlken, S., 12.2018, In: Berichte zur Wissenschaftsgeschichte. 41, 4, p. 403-408 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Virtuelle Städte

    Vehlken, S., 15.11.2018, Handbuch Virtualität. Rieger, S. & Kasprowicz, D. (eds.). Wiesbaden: Springer, 25 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  8. Published

    Computer

    Pias, C., 09.10.2018, The Creativity Complex: A Companion to Contemporary Culture. Beyes, T. & Mentelmann, J. (eds.). Bielefeld: transcript Verlag, p. 76-81 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    Faktizitäten: Einleitung in den Schwerpunkt

    Vehlken, S. & Schauerte, E., 10.2018, In: Zeitschrift für Medienwissenschaft. 19, 2, p. 10-20 11 p.

    Research output: Journal contributionsJournal articlesResearch

  10. Published

    Model and Movement: Studying Cell Movement in Early Morphogenesis, 1900 to the Present.

    Wellmann, J., 11.09.2018, In: History and Philosophy of the Life Sciences. 40, 3, p. 59-84 25 p., 59.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  11. Published

    Between the Front Lines: Vocational Training Films, Machine Guns and the Great War

    Hoof, F., 09.2018, Cinema's Military Industrial Complex. Wasson, H. & Grieveson, L. (eds.). Berkeley: University of California Press, p. 177-191 15 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  12. Published

    Visions of Process—Swarm Intelligence and Swarm Robotics in Architectural Design and Construction

    Vehlken, S., 30.08.2018, Robotic Building. Bier, H. (ed.). Springer, p. 1-23 24 p. (Adaptive Environments; vol. 1, no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

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