DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Articles for encyclopedia › Transfer
  2. Published

    Big Data: Gibt es bald mehr Antworten als Fragen?

    Vehlken, S., 07.09.2015, Lexikon der offenen Fragen. Kaube, J. & Laakmann, J. (eds.). Stuttgart: J.B. Metzler, p. 37-38 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaTransfer

  3. Contributions to collected editions/anthologies › Research › Not peer-reviewed
  4. Published

    Ballooning: Aeronautical Techniques from Montgolfier to Google

    Zindel, H., 24.08.2020, Cultural Techniques: Assembling Spaces, Texts and Collectives. Dünne, J., Fehringer, K., Kuhn, K. & Struck, W. (eds.). Berlin: Walter de Gruyter GmbH, p. 107–127 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Belagerung von Paris: 69 Freiballons, 381 Tauben und fast 11 Tonnen Post

    Zindel, H., 2018, Medien – Krieg – Raum. Nowak, L. (ed.). München: Wilhelm Fink Verlag, Vol. 1. p. 141–160 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published

    Bewegung an der Wand: Zur Aufführung von Organismen mit dem Sonnenmikroskop

    Wellmann, J., 2018, Bildwelten des Wissen: Kunsthistorisches Jahrbuch für Bildkritik. Feiersinger, L. (ed.). Berlin, Boston: Walter de Gruyter GmbH, Vol. 14. p. 10-20 11 p. ( Bildwelten des Wissens : Kunsthistorisches Jahrbuch für Bildkritik; vol. 14).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Brain Drain: John C. Lillys Floating Tanks und die Technisierung von Wellness

    Hauss, P. & Vehlken, S., 02.10.2016, Designing Thinking : Angewandte Imagination und Kreativität um 1960. Mareis, C. (ed.). Paderborn: Wilhelm Fink Verlag, p. 167-183 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    By Means of Which: Media, Technology, Organisation

    Beyes, T., Holt, R. & Pias, C., 12.12.2019, The Oxford Handbook of Media, Technology, and Organization Studies. Beyes, T., Pias, C. & Holt, R. (eds.). Oxford: Oxford University Press, p. 498-514 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    California Thinking. Die drei ??? als Medienphilosophen

    Vehlken, S., 01.01.2019, 10 Minuten Philosophie. Christoph, J. & Kristin, D. (eds.). Paderborn: Wilhelm Fink Verlag, p. 155-165 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Clouds and Balloons: James Glaisher's Vertical Voyages

    Zindel, H., 03.2020, Silver Linings: Clouds in Art and Science. Jørgensen, D. & Jørgensen, F. A. (eds.). Trondheim: Museumsforlaget, p. 27–37 11 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  11. Published

    Computer

    Pias, C., 09.10.2018, The Creativity Complex: A Companion to Contemporary Culture. Beyes, T. & Mentelmann, J. (eds.). Bielefeld: transcript Verlag, p. 76-81 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  12. Published

    Dani Bunten Wants to Play: Eine biographische Notiz zur Genese des Computerspiels

    Schrape, N., 2015, Texturen: Spielen. Haensch, K. D., Düllo, T. & Kuka, D. (eds.). Berlin: UdK Verlag, Vol. 2. p. 221-230 10 p. (Texturen; vol. 2).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  13. Published

    Das Blut, das Ich und sein Schatten: Zu den Emblemen einer zirkulären Serialität in Dexter

    Hagen, W., 03.2017, Bis auf Weiteres. Pinnwand und Serie. Engell, L., Maeder, D., Schröter, J. & Wentz, D. (eds.). Marburg: Schüren Verlag, p. 57-64 8 p. (Augen-Blick : Konstanzer Hefte zur Medienwissenschaft; vol. 68).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  14. Published

    Databases as citadels in the web 2.0

    Warnke, M., 2013, Unlike Us Reader: Social Media Monopolies and the Their Alternatives. Lovink, G. & Rasch, M. (eds.). Amsterdam: Institute of Network Cultures, p. 76-89 13 p. (INC Reader; no. 8).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  15. Published

    Finding the Boomers: Der Anti-U-Boot-Krieg und die Operationalisierung der Ozeane im Kalten Krieg

    Vehlken, S., 2018, Medien – Krieg – Raum. Nowak, L. (ed.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 357-376 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  16. Published

    Ghetto Blasts: Media Histories of Neighborhood Technologies between Segregation, Cooperation, and Craziness

    Vehlken, S., 15.04.2015, Neighborhood Technologies : Media and Mathematics of Dynamic Networks. Harks, T. & Vehlken, S. (eds.). Zürich: Diaphanes Verlag, p. 37-66 29 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  17. Published

    Lebenstreue Medien: Von immersierten Körpern zu digitalen Menschmodellen

    Kasprowicz, D., 01.2016, Die mediatisierte Gesellschaft: Leben und arbeiten mit immersiven Medien. Hochscherf, T. (ed.). Marburg: Schüren Verlag, p. 27-39 13 p. (Jahrbuch für immersive Medien; vol. 2015).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  18. Published

    Linie und Körper. Parametrisierte Entwurfsumgebungen in der Architektur

    Stöcklmayr, N., 12.2015, Planbilder: Medien der Architekturgestaltung. Hillnhütter, S. (ed.). Berlin: Walter de Gruyter GmbH, p. 7-14 8 p. (Bildwelten des Wissens; vol. 11).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  19. Published

    Neighborhood Techologies: An Introduction

    Vehlken, S. & Harks, T., 15.04.2015, Neighborhood Technologies: Media and Mathematics of Dynamic Networks. Vehlken, S. & Harks, T. (eds.). Zürich: Diaphanes Verlag, p. 9-16 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  20. Published

    Paranoia

    Apprich, C., 2017, Nach der Revolution: Ein Brevier digitaler Kulturen. Beyes, T., Metelmann, J. & Pias, C. (eds.). Berlin: Tempus Corporate GmbH, p. 78-86 9 p. (Duisburger Dialoge).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  21. Published

    Portal als Experimentalsystem

    Schrape, N., 2015, »The cake is a lie.«: Polyperspektivische Betrachtungen des Computerspiels am Beispiel von »Portal«. Neitzel, B., Nohr, R. & Hensel, T. (eds.). Münster: LIT Verlag, p. 157-177 21 p. (Medien'welten; vol. 26).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  22. Published

    Prestigeverlust: Medientechnik und Zauberkunst zwischen Mechanical Tricks und Electrical Wizardry

    Vehlken, S., 07.2016, Trick 17: Mediengeschichten zwischen Zauberkunst und Wissenschaft. Vehlken, S., Müller-Helle, K., Müggenburg, J. & Sprenger, F. (eds.). Lüneburg: meson press, p. 17-38 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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