Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Contributions to collected editions/anthologies › Research › Peer-reviewed
- Published
Erfolgreiche Politik! Zwischen Macht und Ohnmacht – eine Einleitung
Eckert, G., Novy, L. & Schwickert, D., 2013, Zwischen Macht und Ohnmacht: Facetten erfolgreicher Politik. Eckert, G., Novy, L. & Schwickert, D. (eds.). Wiesbaden: Springer VS, p. 11-30 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Exposing the machinic present: Rimini Protokoll’s theatre of operations
Beyes, T., 2019, The Routledge Companion to Theatre and Politics. Eckersall, P. & Grehan, H. (eds.). London: Routledge Taylor & Francis Group, p. 219-223 5 p. (Routledge theatre and performance companions).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Eye Contact with the Machine: Gaze Correction in Video Conferencing
Rapoport, R. & Tollmann, V., 11.2023, Video Conferencing: Infrastructures, Practices, Aesthetics. Volmar, A., Moskatova, O. & Distelmeyer, J. (eds.). Bielefeld: transcript Verlag, p. 209-231 23 p. (Digitale Gesellschaft; vol. 53).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Faszinosum Maschine: Die Roboterperformances von Louis Philipp Demers & Bill Vorn
Kaldrack, I. & Leeker, M., 2003, Es - das Wesen der Maschine. Demers, L. P. (ed.). Osnabrück: Europ. Media Art Festival, p. 10-33 23 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Foul Play in Context: Cardsharps and Spoilsports
Fuchs, M., 2013, Context Matters!: Exploring and Reframing Games and Play in Context. Mitgutsch, K., Huber, S., Rosenstingl, H., Wagner, M. & Wimmer, J. (eds.). Wien: New Academic Press, p. 76 - 88 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Friedrich Kittler und der „Mißbrauch von Heeresgerät“: Zur Situation eines Denkbilds 1964 / 1984 / 2014
Pias, C., 2016, Zweckentfremdung: 'Unsachgemäßer' Gebrauch als kulturelle Praxis. Keller, D. & Dillschnitter, M. (eds.). 1 ed. Parderborn: Wilhelm Fink Verlag, p. 63-80 18 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
From engagement to life, or: How to do things with gamification?
Ruffino, P., 2014, Rethinking Gamification. Fuchs, M., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 47-69 23 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Für ein Bestiarium der Organisation - Kafkas Grenzwesen
Beyes, T. & Holt, R., 01.05.2019, Kafka: Organisation, Recht, Schrift. Ortmann, G. & Schuller, M. (eds.). Weilerswist: Velbrück-Verlag, p. 103-124 22 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Geheimnistheater
Beyes, T., 2018, Rimini Protokoll: Staat 1-4. Phänomene der Postdemokratie. Schipper, I. (ed.). Berlin: Theater der Zeit, p. 59-67 9 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
General Ecology
Hörl, E. H., 2018, Posthuman Glossary. Braidotti, R. & Hlavajova, M. (eds.). London: Bloomsbury Academic, p. 172-175 4 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Geschlechtsneutralität: Vom Verschwinden von Geschlecht in Tanz-Performances in Kontexten digitaler Medien
Leeker, M., 2013, Choreographie – Medien – Gender. Angerer, M-L., Hardt, Y. & Weber, A-C. (eds.). Berlin: Diaphanes Verlag, p. 157-172 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Hacking Crowdfunding: Towards A New Commons
Ridgway, R., 2016, Hacking Habitat: Art of Control. Art, technology and social change. Gevers, I. (ed.). Rotterdam: nai010 Publishers, p. 98 - 112 15 p. 9Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Herausforderungen und Potenziale von Online-Medien für die qualitative Forschung: Eine Einführung
Schirmer, D., Sander, N. & Wenninger, A., 2015, Die qualitative Analyse internetbasierter Daten: Methodische Herausforderungen und Potenziale von Online-Medien. Schirmer, D., Sander, N. & Wenninger, A. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 7-32 26 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
"Ich bin Neda": Zur Authentizität ästhetischer Brüche und ihrer sozialen Resonanz im Web 2.0
Simons, S., 2012, Authentisches Erzählen: Produktion, Narration, Rezeption. Weixler, A. (ed.). Berlin; Boston MA: Walter de Gruyter GmbH, p. 291-319 29 p. (Narratologia; no. 33).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
"If you like something, you want it to develop.": Zum Einsatz der Videokamera in den Filmen Lars von Triers
Kirchner, A., 2008, Abschied vom Zelluloid?: Beiträge zur Geschichte und Poetik des Videobildes. Kirchner, A., Prümm, K. & Richling, M. (eds.). Marburg: Schüren Verlag, p. 111-134 24 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
IMAGE MATCH: Neue Indizes einer globalen Bildtheorie
Baleva, M., Reichle, I. & Schultz, O. L., 2012, Image Match: Visueller Transfer, ›Imagescapes‹ und Intervisualität in globalen Bildkulturen. Baleva, M., Reichle, I. & Lerone Schultz, O. (eds.). 1. ed. München: Wilhelm Fink Verlag, p. 9-24 15 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Im Netz der Dinge: Zur Einleitung
Engemann, C. & Sprenger, F., 30.09.2015, Internet der Dinge: Über smarte Objekte, intelligente Umgebungen und die technische Durchdringung der Welt. Engemann, C. & Sprenger, F. (eds.). Bielefeld: transcript Verlag, p. 7-57 51 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Interfaces Ludiques
Fuchs, M., 01.12.2011, Jusqu'ici, tout va bien: Rencontres des arts numériques, électroniques et médiatiques. Bébié Valérian, G. (ed.). Le Vigan, France: Oudeis, p. 18 - 23 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Intermediale Performances: Vom Umgang mit Medienkonvergenz 1966/2001
Leeker, M., 2011, Blickregime und Dispositive audiovisueller Medien. Elia-Borer, N., Sieber, S. & Tholen, G. C. (eds.). Bielefeld: transcript Verlag, p. 87-110 24 p. (MedienAnalysen; no. 13).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Introduction to General Ecology: The Ecologization of Thinking
Hörl, E. H. & Schott, N. F. (Translator), 05.2017, General Ecology: The New Ecological Paradigm. Hörl, E. & Burton, J. (eds.). London: Bloomsbury Academic, p. 1 – 75 75 p. (Theory).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review