Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Published
Media Organize: A Companion to Technological Objects
Conrad, L. (ed.), Beyes, T. (ed.), Beverungen, A. (ed.), Pias, C. (ed.), Denny, S. (ed.) & Steinbrügge, B. (ed.), 2021, Hamburg: Kunstverein in Hamburg. 196 p.Research output: Books and anthologies › Conference proceedings › Transfer
- Published
Media Genealogy: Back to the Present of Digital Cultures
Apprich, C. & Bachmann, G., 23.06.2017, Digitisation: Theories and Concepts for Empirical Cultural Research. Koch, G. (ed.). London: Routledge Taylor & Francis Group, p. 293 - 306 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Media and Migration: Editorial
Apprich, C., Beverungen, A., Freudenschuß, M., Hille, L., Simons, S., Wiedemann, C., Heinrichs, R. & Yoosuf, H., 2017, In: spheres - Journal for Digital Cultures. 4, 2, 4 p.Research output: Journal contributions › Other (editorial matter etc.) › Research
- Published
McLuhan neu lesen: Kritische Analysen zu Medien und Kultur im 21. Jahrhundert
de Kerckhove, D. (ed.), Leeker, M. (ed.) & Schmidt, K. (ed.), 2008, Bielefeld: transcript Verlag. 508 p.Research output: Books and anthologies › Monographs › Research
- Published
- Published
Massenträgheit: Medien/theorie und Beschleunigung
Sprenger, F., 2014, Soziale Medien, Neue Massen. Baxmann, I., Beyes, T. & Pias, C. (eds.). Berlin: Diaphanes Verlag, p. 55-74 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Maschinen, Medien, Performances. Theater an der Schnittstelle zu digitalen Welten
Leeker, M. (ed.), 2001, Berlin: Alexander Verlag. 774 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Markets
Beverungen, A., Mirowski, P., Nik-Khah, E. & Schröter, J., 2019, Minneapolis und Lüneburg: meson press. 116 p. (In Search of Media)Research output: Books and anthologies › Monographs › Research › peer-review
- Published
Marcel Bois / Bernadette Reinhold (Hgg.): Margarete Schütte-Lihotzky. Architektur. Politik. Geschlecht. Neue Perspektiven auf Leben und Werk, Basel: Birkhäuser Verlag 2019
Severin, I. L., 15.01.2021, In: sehepunkte - Rezensionsjournal für die Geschichtswissenschaften . 21, 1/2021Research output: Journal contributions › Critical reviews › Research
- Published
Macht und Ohnmacht der Kunstkritik
Wuggenig, U., 1996, Quantum Daemon: Institutionen der Kunstgemeinschaft. Weibel, P. (ed.). Wien: Passagen, p. 239-296 58 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Macht und Machtlosigkeit: Ein Interview mit Saskia Sassen
Apprich, C., 2009, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 2, p. 4-6 3 p.Research output: Journal contributions › Journal articles › Transfer
- Published
Ludic Interfaces
Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Lost in Translation: Leistungsfähigkeit, Einsatz und Grenzen von Emulatoren bei der Langzeitbewahrung digitaler multimedialer Objekte am Beispiel von Computerspielen
Loebel, J-M., 01.09.2014, vwh-Verlag Werner Hülsbusch. 188 p.Research output: Books and anthologies › Monographs › Research
- Published
Lost in Media
Beil, B. (ed.), Schwaab, H. (ed.) & Wentz, D. (ed.), 2018, LIT Verlag. 192 p. (Medien'Welten. Braunschweiger Schriften zur Medienkultur; vol. 19)Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Loopdiver: Getaktetes Bewegungsstottern als entautomatisierende Automatismen?
Kaldrack, I., 18.06.2014, Entautomatisierung. Brauerhoch, A., Zechner, A., Eke, N. O. & Wieser, R. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 281-289 9 p. (Automatismen).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Lokale Mediengeschichte(n) und Post-McLuhanismus: Zum McLuhan Kongress in Toronto 2011
Leeker, M., 2012, In: Philosophia. E-Journal of Philosophy and Culture. 2, p. 35-67 33 p.Research output: Journal contributions › Journal articles › Research
- Published
Logistical futures the chinese dream, debordering labor, and migration
Altenried, M., Bojadžijev, M. & Wallis, M., 20.12.2021, Fake Hybrid Sites Palimpsest: Essays on Leakages. Dutta, M. & Heidenreich, N. (eds.). DE GRUYTER Poland, p. 158-172 15 p.Research output: Contributions to collected editions/works › Chapter › peer-review
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Lob des Berührens: Zur phantasmatischen Dimension der Elektrizität und ihrer Medientheorien
Sprenger, F., 2013, Abendländische Apokalyptik: Kompendium zur Genealogie der Endzeit. Wieser, V., Zolles, C., Feik, C., Zolles, M. & Schlöndorff, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 177-196 20 p. (Kulturgeschichte der Apokalypse; vol. 1).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Listen, Zeit und Atmosphären. Die Kommentarlisten der japanischen Videoplattform Nico Nico Douga
Bachmann, G., 2013, Quoten, Kurven und Profile : Zur Vermessung der sozialen Welt. Passoth, J-H. & Wehner, J. (eds.). Wiesbaden: Gabler Verlag, p. 115-143 29 p. (Medien - Kultur - Kommunikation).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Liquid Democracy and the Futures of Governance
Ramos, J., 2015, The Future Internet: Alternative Visions. Winter, J. & Ono, R. (eds.). Cham: Springer, p. 173-191 19 p. (Public Administration and Information Technology; vol. 17).Research output: Contributions to collected editions/works › Chapter › peer-review