Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. Published

    Online to offline social networking: contextualising sociality today through Couchsurfing.org

    Bialski, P., 2013, Couchsurfing cosmopolitanisms: Can tourism make a better world?. Picard, D. & Buchberger, S. (eds.). Bielefeld: transcript Verlag, p. 161-172 11 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    On Knowing Too Much: Technologists´Discourses Around Online Anonymity

    Bialski, P., 2018, Non-Knowledge and Digital Cultures . Bernard, A., Koch, M. & Leeker, M. (eds.). Lüneburg: meson press, p. 143-157 15 p. (Digital Culture Series ).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Ökologien des Machens: Zur allgemein-ökologischen Kritik der Welterzeugung bei Tim Ingold

    Hörl, E. H., 2016, +ultra. gestaltung schafft wissen. Doll, N., Bredekamp, H. & Schäffner, W. (eds.). 1 ed. Leipzig: E.A. Seemann, p. 49-58 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Öffentlichkeit und öffentliche Meinung: Die soziologische Perspektive

    Wuggenig, U., 1993, Konzepte von Öffentlichkeit: 3. Lüneburger Kolloquium zur Medienwissenschaft. Faulstich, W. (ed.). Bardowick: Wissenschaftler-Verlag, p. 16-29 14 p. (IfAM-Arbeitsberichte; vol. 11).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Objekttheater begegnet digitalen Welten: Von einem mechanischen zu einem bio-elektronischen Weltbild

    Leeker, M., 1997, In: Das andere Theater. 7, 26, p. 16-20 5 p.

    Research output: Journal contributionsJournal articlesResearch

  6. Published

    Objektaffekte: Die Rolle der Künstler/innen im sozialen Netzwerk

    Wuggenig, U., 2012, Das Kunstfeld: Eine Studie über Akteure und Institutionen der zeitgenössischen Kunst am Beispiel von Zürich, Wien, Hamburg und Paris. Munder, H. & Wuggenig, U. (eds.). Zürich: JRP Ringier Verlag, p. 231-249 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Novel thought: Towards a literary study of organization

    Beyes, T., Costas, J. & Ortmann, G., 01.12.2019, In: Organization Studies. 40, 12, p. 1787-1803 17 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Nostalgia is not what it used to be: Serial Nostalgia and Nostalgic Series

    Wentz, D. & Niemeyer, K., 2014, Media and Nostalgia: Yearning for the Past, the Present and the Future. Niemeyer, K. (ed.). London: Palgrave Macmillan, p. 129-138 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    Normative Integration of the Avantgarde? Traditionalism in the Art worlds of Vienna, Hamburg and Paris

    Tarnai, C. & Wuggenig, U., 1998, Visualization of Categorial Data. Blasius, J. & Greenacre, M. (eds.). London / San Diego / New York: Academic Press Inc., p. 171-184 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Non Knowledge and Digital Cultures

    Bernard, A. (ed.), Leeker, M. (ed.) & Matthias, K. (ed.), 2018, Lüneburg: meson press. 160 p. (Digital Cultures Series )

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  11. Published

    Niklas Luhmann am OVG Lüneburg: Zur Entstehung der Systemtheorie

    Beyes, T. (ed.), Warnke, M. (ed.), Hagen, W. (ed.) & Pias, C. (ed.), 2021, Berlin: Duncker & Humblot GmbH. 136 p. (Soziologische Schriften (SOZS); vol. 86)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  12. Published

    Neue Medienpolitik für neue Medien

    Novy, L., 2014, Medienwandel kompakt 2011 - 2013: Netzveröffentlichungen zu Medienökonomie, Medienpolitik & Journalismus. Kappes, C., Krone, J. & Novy, L. (eds.). Wiesbaden: Springer VS, p. 403-406 4 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  13. Published

    Neue Bilder des Wirklichen: Der Kameramann Walter Lassally

    Bolsinger, G. (ed.), Kirchner, A. (ed.), Neubauer, M. (ed.) & Prümm, K. (ed.), 2012, Marburg: Schüren Verlag. 208 p. (Marburger Kameragespräche; vol. 7)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  14. Published

    Networking: La rete come arte

    Bazzichelli, T., 2006, Milano: Costa & Nolan. 333 p.

    Research output: Books and anthologiesMonographsResearch

  15. Published

    Networked Disruption: Rethinking Oppositions in Art, Hacktivism and the Business of Social Networking

    Bazzichelli, T., 2013, Aarhus: Aarhus University Press. 261 p.

    Research output: Books and anthologiesMonographsResearchpeer-review

  16. Published
  17. Published

    Narratives of Independent Production in Video Game Culture

    Ruffino, P., 2013, In: Loading... Journal of the Game Studies Association. 7, 11, p. 106-121 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  18. Published

    Nähe und Empathie: Die Bilderwelten der Kamerafrau Judith Kaufmann

    Giesemann, B. (ed.), Kirchner, A. (ed.), Neubauer, M. (ed.) & Prümm, K. (ed.), 2013, Marburg: Schüren Verlag. 240 p. (Marburger Kameragespräche ; vol. 8, no. 8)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  19. Published

    Nach der Revolution: Ein Brevier digitaler Kulturen

    Beyes, T. (ed.), Metelmann, J. (ed.) & Pias, C. (ed.), 09.2017, Berlin: Tempus Corporate GmbH. 204 p. (Duisburger Dialoge)(Edition Speersort)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  20. Published

    Mysterium? Mysteria!

    Bachmann, G., 2014, In: Zeitschrift für Kulturwissenschaften. 8, 2, p. 123–126 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

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