DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published
  2. Published

    The display makes a difference: A mobile eye tracking study on the perception of art before and after a museum's rearrangement

    Reitstätter, L., Brinkmann, H., Santini, T., Specker, E., Dare, Z., Bakondi, F., Miscená, A., Kasneci, E., Leder, H. & Rosenberg, R., 19.06.2020, In: Journal of Eye Movement Research. 13, 2, 29 p., 6.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Does pictorial composition guide the eye? Investigating four centuries of last supper pictures

    Sancarlo, R., Arato, J., Dare, Z. & Rosenberg, R., 21.08.2020, In: Journal of Eye Movement Research. 13, 2, 13 p., 7.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    The Great Pacific Garbage Catch: Müll als Medium einer ›Plastic Oceanography

    Vehlken, S., 10.2020, In: Zeitschrift für Medienwissenschaft. 23, 2, p. 84-98 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Atomic Animals: Tiere als Medien nuklearer Forschung

    Vehlken, S., 26.10.2020, In: Tierstudien. 18, p. 45-56 12 p.

    Research output: Journal contributionsJournal articlesResearch

  6. Published

    Ballons: Medien und Techniken früher Luftfahrten

    Zindel, H., 2020, Paderborn: Wilhelm Fink Verlag. 191 p.

    Research output: Books and anthologiesMonographsResearchpeer-review

  7. Published

    Warm, lively, rough? Assessing agreement on aesthetic effects of artworks

    Specker, E., Forster, M., Brinkmann, H., Boddy, J., Immelmann, B., Goller, J., Pelowski, M., Rosenberg, R. & Leder, H., 13.05.2020, In: PLoS ONE. 15, 5, 16 p., e0232083.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Schwebende Infrastrukturen: Project Loons extraterritoriale Ballons und die Medien der Stratosphäre

    Zindel, H., 2020, In: Zeitschrift für Medienwissenschaft. 23, 2, p. 153–167 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Computer

    Pias, C., 09.10.2018, The Creativity Complex: A Companion to Contemporary Culture. Beyes, T. & Mentelmann, J. (eds.). Bielefeld: transcript Verlag, p. 76-81 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Critique and the Digital

    Hörl, E. (ed.), Pinkrah, N. Y. (ed.) & Warnsholdt, C. L. (ed.), 2021, Zürich/Berlin: Diaphanes Verlag. 296 p.

    Research output: Books and anthologiesCollected editions and anthologiesTransfer

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