Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

Contemporary culture is characterized by the ubiquity of digital media technologies and infrastructures, which are constantly configuring our techniques for processing, storing, and transmitting data. As a result, our everyday practices of connecting, relating, reading, writing, perceiving, sharing, competing, and communicating are undergoing significant changes. At the same time, these technologies are closely tied to major societal challenges such as climate change, global conflicts, digital divides and social unjustness. In this dynamic context, the Centre for Digital Cultures (CDC) directly addresses the emergence of new and complex qualities of vernacular socio-technical life. This involves the development of advanced theory and innovative study programmes. We are concerned with the question of how we can understand and shape digital cultures today​​​​​​​.

Main research areas

The digital shift re-shapes the cultural sectors, and, indeed, everyday life, politics, law, and economics. the Centre for Digital Cultures (CDC), affiliated to Leuphana University of Lüneburg, examines this shift through a range of interdisciplinary methodologies, including media, cultural and social studies, through knowledge creation and transfer, as well as by developing experimental and interventionist media practices. Established in 2012, as one of the first research centres in Europe to research the emergence of digital cultures, the CDC continues to produce cutting-edge research on socio-technical regimes of inclusion and exclusion. Since its inception, the CDC has built an innovative network and research environment, where academic institutions, practitioners, and civil society stakeholders engage with new concepts, formats, and applications within digital cultures.

Current Research Areas

  • Climate Futures
  • (B)Orders, Identities and Belonging in the Digital Age
  • Cities, Infrastructures, Logistics, Platforms 
  1. Published

    Krise oder goldenes Zeitalter? Befunde zum Status der Kritiker/innen und zur Lage der Kunstkritik

    Wuggenig, U., 02.12.2013, WHAT’S NEXT?: Kunst nach der Krise. Ein Reader. Hedinger, J. M. & Meyer, T. (eds.). Berlin: Kulturverlag Kadmos , p. 610-615 6 p. 172

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesEducation

  2. Published

    Geschlechtsneutralität: Vom Verschwinden von Geschlecht in Tanz-Performances in Kontexten digitaler Medien

    Leeker, M., 2013, Choreographie – Medien – Gender. Angerer, M.-L., Hardt, Y. & Weber, A.-C. (eds.). Berlin: Diaphanes Verlag, p. 157-172 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games

    Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published
  5. Published

    #BWPWAP

    Andersen, C. U., Bazzichelli, T., Beverungen, A., Cox, G. & Gansing, K., 31.01.2013, In: A Peer-reviewed Journal About --. 2, 1, p. 4-5 2 p.

    Research output: Journal contributionsOther (editorial matter etc.)Research

  6. Published

    Rezension: Krieg und Frieden im globalen Dorf, oder: Eine Faszinationsgeschichte des Schmerzes

    Leeker, M., 16.09.2012, 10 p.

    Research output: other publicationsArticles in scientific forums or blogsResearch

  7. Published

    Lokale Mediengeschichte(n) und Post-McLuhanismus: Zum McLuhan Kongress in Toronto 2011

    Leeker, M., 2012, In: Philosophia. E-Journal of Philosophy and Culture. 2, p. 35-67 33 p.

    Research output: Journal contributionsJournal articlesResearch

  8. Published

    Objekttheater begegnet digitalen Welten: Von einem mechanischen zu einem bio-elektronischen Weltbild

    Leeker, M., 1997, In: Das andere Theater. 7, 26, p. 16-20 5 p.

    Research output: Journal contributionsJournal articlesResearch

  9. Published

    Theater im Zeitalter technologisch implementierter Interaktivität

    Leeker, M., 1996, Kunst, Kultur und Bildung im Computerzeitalter. Erdmann, J. W. (ed.). Berlin: Universität der Künste Berlin, p. 85-103 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Störungen und Erkenntnistrübungen in Maschinentheatern: Kulturelle Leistungen bildgebender Oberflächen (quadro) im 17. Jahrhundert und seit den 1960er Jahren

    Leeker, M., 2008, Spuren der Avantgarde: Theatrum machinarum. Frühe Neuzeit und Moderne im Kulturvergleich. Schramm, H., Lazardzig, J. & Schwarte, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 271-297 27 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch