Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. 2013
  2. Berliner Gespräche zur Digitalen Kunstgeschichte - 2013

    Martin Warnke (presenter)

    18.11.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  3. Orientation workshop on "historical research projects using geographical data and GIS technology" - 2013

    Martin Warnke (Opponent)

    15.11.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  4. rePLAYCE: theCITY - 2013

    Mathias Fuchs (Speaker)

    07.11.201309.11.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  5. The secret in Digital Culture

    Timon Beyes (Speaker)

    06.11.2013

    Activity: Talk or presentationtalk or presentation in privat or public eventsResearch

  6. Das Kunstfeld. Eine Studie über Akteure und Institutionen der zeitgenössischen Kunst

    Ulf Wuggenig (Speaker)

    04.11.2013

    Activity: Talk or presentationGuest lecturesEducation

  7. Beyond Gamification: From Problem-solving to Problem-making

    Paolo Ruffino (Speaker)

    10.10.201312.10.2013

    Activity: Talk or presentationConference PresentationsResearch

  8. Institutionelle Machtverteilung im globalen Feld und die Konsekrationsmacht von Institutionen

    Ulf Wuggenig (Speaker)

    09.10.2013

    Activity: Talk or presentationGuest lecturesTransfer

  9. Welt spielen. SimEarth als Grenzfall zwischen wissenschaftlicher Simulation und Computerspiel

    Niklas Schrape (Speaker)

    05.10.2013

    Activity: Talk or presentationPresentations (poster etc.)Research

  10. Jahrestagung der Gesellschaft für Medienwissenschaft - GfM 2013

    Mercedes Bunz (Organiser), Jan Müggenburg (Organiser), Nelly Yaa Pinkrah (Organiser) & Timon Beyes (Organiser)

    04.10.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  11. Mental representations of art field globalization

    Ulf Wuggenig (Lecturer)

    04.10.2013

    Activity: Talk or presentationGuest lecturesTransfer

  12. Globalization of Contemporary Art Markets

    Ulf Wuggenig (Speaker)

    03.10.201305.10.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  13. After Kittler: Neue deutsche Medientheorien

    Mercedes Bunz (Organiser)

    02.10.201303.10.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  14. Rating–Agenturen als Mitverantwortliche der Finanzkrisen seit 1990?

    Ulf Wuggenig (Panel participant)

    26.09.2013

    Activity: Talk or presentationGuest lecturesResearch

  15. Rating und Ranking im Feld der Bildenden Kunst: "Von Roger de Piles zu Artfacts.Net"

    Ulf Wuggenig (Speaker)

    26.09.2013

    Activity: Talk or presentationGuest lecturesResearch

  16. Jury Wettbewerb VIDA LIFE 15: Kunstwettbewerb

    Andreas Broeckmann (Reviewer)

    25.09.201328.09.2013

    Activity: Other expert activitiesAcademic ConsultantTransfer

  17. Ludic Overload - Ludic Overkill: Gamification in the age of Media Overload

    Mathias Fuchs (Lecturer)

    13.09.2013

    Activity: Talk or presentationGuest lecturesTransfer

  18. Indie Game Studies Year Eleven: panel at DiGRA - Defragging Game Studies - Atlanta, GA

    Paolo Ruffino (Panel participant)

    26.08.201329.08.2013

    Activity: Talk or presentationGuest lecturesResearch

  19. Michel de Certeau as a Theorist of Hacking

    Lisa Conrad (Oral presentation)

    24.08.201325.08.2013

    Activity: Talk or presentationGuest lecturesTransfer

  20. Das subversive Bild

    Martin Warnke (Speaker)

    22.07.201323.07.2013

    Activity: Talk or presentationtalk or presentation in privat or public eventsResearch

  21. Die Bit-Tiefe der Dekaden

    Martin Warnke (Speaker)

    06.07.2013

    Activity: Talk or presentationConference PresentationsResearch

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