The generative drawing principle in multimedia learning

Publikation: Beiträge in SammelwerkenKapitelbegutachtet

Standard

The generative drawing principle in multimedia learning. / Leutner, Detlev; Schmeck, Annett.
The Cambridge Handbook of Multimedia Learning, Second Edition. Hrsg. / Richard E. Mayer. Cambridge: Cambridge University Press, 2014. S. 433-448.

Publikation: Beiträge in SammelwerkenKapitelbegutachtet

Harvard

Leutner, D & Schmeck, A 2014, The generative drawing principle in multimedia learning. in RE Mayer (Hrsg.), The Cambridge Handbook of Multimedia Learning, Second Edition. Cambridge University Press, Cambridge, S. 433-448. https://doi.org/10.1017/CBO9781139547369.022

APA

Leutner, D., & Schmeck, A. (2014). The generative drawing principle in multimedia learning. In R. E. Mayer (Hrsg.), The Cambridge Handbook of Multimedia Learning, Second Edition (S. 433-448). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369.022

Vancouver

Leutner D, Schmeck A. The generative drawing principle in multimedia learning. in Mayer RE, Hrsg., The Cambridge Handbook of Multimedia Learning, Second Edition. Cambridge: Cambridge University Press. 2014. S. 433-448 doi: 10.1017/CBO9781139547369.022

Bibtex

@inbook{44c12c46f78d41c483fc7ec0c5c2197b,
title = "The generative drawing principle in multimedia learning",
abstract = "This chapter discusses the generative drawing principle in multimedia learning. It proposes that asking students to create drawings while reading text causes generative processing that leads to better learning outcomes. In drawing, students have to translate the verbal text information into a picture that represents spatial relationships among functional elements referred to in the text. Asking students to draw a picture of the text content as they read a text encourages them to actively engage in deep cognitive and metacognitive processing and thus fosters deep understanding of the material to be learned. The generative drawing principle has been supported by several studies, especially when students engage in hand drawing using paper and pencil. An important logistical issue for instructional designers when using the drawing strategy is to create a form of drawing activity that minimizes the creation of extraneous cognitive processing, by providing appropriate support for drawing. Otherwise the benei ts of drawing can be diminished, as the intended generative cognitive processes can be impaired or even impeded by extraneous cognitive load caused by the mechanics of drawing, leading to insuficient cognitive recourses available for generative processing.",
keywords = "Psychology",
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RIS

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AU - Leutner, Detlev

AU - Schmeck, Annett

PY - 2014/1/1

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N2 - This chapter discusses the generative drawing principle in multimedia learning. It proposes that asking students to create drawings while reading text causes generative processing that leads to better learning outcomes. In drawing, students have to translate the verbal text information into a picture that represents spatial relationships among functional elements referred to in the text. Asking students to draw a picture of the text content as they read a text encourages them to actively engage in deep cognitive and metacognitive processing and thus fosters deep understanding of the material to be learned. The generative drawing principle has been supported by several studies, especially when students engage in hand drawing using paper and pencil. An important logistical issue for instructional designers when using the drawing strategy is to create a form of drawing activity that minimizes the creation of extraneous cognitive processing, by providing appropriate support for drawing. Otherwise the benei ts of drawing can be diminished, as the intended generative cognitive processes can be impaired or even impeded by extraneous cognitive load caused by the mechanics of drawing, leading to insuficient cognitive recourses available for generative processing.

AB - This chapter discusses the generative drawing principle in multimedia learning. It proposes that asking students to create drawings while reading text causes generative processing that leads to better learning outcomes. In drawing, students have to translate the verbal text information into a picture that represents spatial relationships among functional elements referred to in the text. Asking students to draw a picture of the text content as they read a text encourages them to actively engage in deep cognitive and metacognitive processing and thus fosters deep understanding of the material to be learned. The generative drawing principle has been supported by several studies, especially when students engage in hand drawing using paper and pencil. An important logistical issue for instructional designers when using the drawing strategy is to create a form of drawing activity that minimizes the creation of extraneous cognitive processing, by providing appropriate support for drawing. Otherwise the benei ts of drawing can be diminished, as the intended generative cognitive processes can be impaired or even impeded by extraneous cognitive load caused by the mechanics of drawing, leading to insuficient cognitive recourses available for generative processing.

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DOI