Technology-centred learning processes as digital artistic development: On the reciprocal effects of conceptual models, metaphors and presets
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
Authors
This case study looks at a self-directed learning process of a professional classical-trained musician adopting a previously unknown digital-material musical device. In order to achieve the desired artistic result, the musician has to modify his music-related action in favour of the device’s calls for action, which are shown to him by a preset session. For this purpose, a specific interface relation must be established in the connection between the user and the device. The case study is contrasted with data from its framing research project. Findings include aspects as affirmation or degrees of unfamiliarity and their respective impacts on the subject’s action repertoires. A model of learning in the context of digital media or interfaces is introduced and discussed. It offers a specific potential for identifying particularities of how meaning and functionality of digital-material musical devices are embedded into everyday artistic contexts.
Originalsprache | Englisch |
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Zeitschrift | Journal of Music, Technology and Education |
Jahrgang | 13 |
Ausgabenummer | 2-3 |
Seiten (von - bis) | 287-304 |
Anzahl der Seiten | 18 |
ISSN | 1752-7066 |
DOIs | |
Publikationsstatus | Erschienen - 01.12.2021 |
Bibliographische Notiz
Funding Information:
The project is funded by the German Federal Ministry of Education and Research under the funding code 01JKD1708B. The authors are solely responsible for the contents of this publication.
Funding Information:
Timo Neuhausen is a student assistant in the research project ‘Musical interface designs: Augmented creativity and connectivity’(MIDAKuK-TP2), funded by the German Federal Ministry of Education and Research at Leuphana University Luneburg, Germany.
Publisher Copyright:
© 2021 Intellect Ltd Article. English language.
- Musik
- Fachdidaktik allg.
- Digitale Medien
- Kulturwissenschaften allg.
- MusickingThings, artistic development, conceptual models, interface, learning process, transaction space
Fachgebiete
Zugehörige Projekte
Musikalische Interface-Designs: Augmentierte Kreativität und Konnektivität
Projekt: Forschung