Design Principles for Gamified Pedagogical Conversational Agents

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschungbegutachtet

Standard

Design Principles for Gamified Pedagogical Conversational Agents. / Khosrawi-Rad, Bijan; Borchers, Arne; Grogorick, Linda et al.
ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference. Association for Computing Machinery, 2023. S. 67-82 (ACM International Conference Proceeding Series).

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschungbegutachtet

Harvard

Khosrawi-Rad, B, Borchers, A, Grogorick, L & Robra-Bissantz, S 2023, Design Principles for Gamified Pedagogical Conversational Agents. in ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference. ACM International Conference Proceeding Series, Association for Computing Machinery, S. 67-82, 26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023, Tampere, Finnland, 03.10.23. https://doi.org/10.1145/3616961.3616973

APA

Khosrawi-Rad, B., Borchers, A., Grogorick, L., & Robra-Bissantz, S. (2023). Design Principles for Gamified Pedagogical Conversational Agents. In ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference (S. 67-82). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3616961.3616973

Vancouver

Khosrawi-Rad B, Borchers A, Grogorick L, Robra-Bissantz S. Design Principles for Gamified Pedagogical Conversational Agents. in ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference. Association for Computing Machinery. 2023. S. 67-82. (ACM International Conference Proceeding Series). doi: 10.1145/3616961.3616973

Bibtex

@inbook{5ef6f71555ff46d0b4cfb82f7a712d89,
title = "Design Principles for Gamified Pedagogical Conversational Agents",
abstract = "Pedagogical conversational agents (PCAs) such as chatbots and voice assistants can support learners in their studies. However, interactions with PCAs are often perceived as less motivating. Gamifying PCAs has been proposed as one approach to counteract this issue and increase learners' engagement. However, there is currently little prescriptive knowledge on how to design gamified PCAs. To address this, we conducted interviews with learners and reviewed relevant literature to derive 18 meta-requirements, five design principles, and 20 design features for gamified PCAs. We then applied our design knowledge to create a conceptual prototype, which we validated through an experiment with 76 participants. The experiment results demonstrate that our design knowledge can positively influence motivation and enjoyment in learning with PCAs.",
keywords = "Design Principle, Education, Gamification, Pedagogical Conversational Agent",
author = "Bijan Khosrawi-Rad and Arne Borchers and Linda Grogorick and Susanne Robra-Bissantz",
note = "Publisher Copyright: {\textcopyright} 2023 Owner/Author.; 26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023 ; Conference date: 03-10-2023 Through 06-10-2023",
year = "2023",
month = oct,
day = "3",
doi = "10.1145/3616961.3616973",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "67--82",
booktitle = "ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference",
address = "United States",

}

RIS

TY - CHAP

T1 - Design Principles for Gamified Pedagogical Conversational Agents

AU - Khosrawi-Rad, Bijan

AU - Borchers, Arne

AU - Grogorick, Linda

AU - Robra-Bissantz, Susanne

N1 - Publisher Copyright: © 2023 Owner/Author.

PY - 2023/10/3

Y1 - 2023/10/3

N2 - Pedagogical conversational agents (PCAs) such as chatbots and voice assistants can support learners in their studies. However, interactions with PCAs are often perceived as less motivating. Gamifying PCAs has been proposed as one approach to counteract this issue and increase learners' engagement. However, there is currently little prescriptive knowledge on how to design gamified PCAs. To address this, we conducted interviews with learners and reviewed relevant literature to derive 18 meta-requirements, five design principles, and 20 design features for gamified PCAs. We then applied our design knowledge to create a conceptual prototype, which we validated through an experiment with 76 participants. The experiment results demonstrate that our design knowledge can positively influence motivation and enjoyment in learning with PCAs.

AB - Pedagogical conversational agents (PCAs) such as chatbots and voice assistants can support learners in their studies. However, interactions with PCAs are often perceived as less motivating. Gamifying PCAs has been proposed as one approach to counteract this issue and increase learners' engagement. However, there is currently little prescriptive knowledge on how to design gamified PCAs. To address this, we conducted interviews with learners and reviewed relevant literature to derive 18 meta-requirements, five design principles, and 20 design features for gamified PCAs. We then applied our design knowledge to create a conceptual prototype, which we validated through an experiment with 76 participants. The experiment results demonstrate that our design knowledge can positively influence motivation and enjoyment in learning with PCAs.

KW - Design Principle

KW - Education

KW - Gamification

KW - Pedagogical Conversational Agent

UR - http://www.scopus.com/inward/record.url?scp=85180003820&partnerID=8YFLogxK

U2 - 10.1145/3616961.3616973

DO - 10.1145/3616961.3616973

M3 - Article in conference proceedings

AN - SCOPUS:85180003820

T3 - ACM International Conference Proceeding Series

SP - 67

EP - 82

BT - ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference

PB - Association for Computing Machinery

T2 - 26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023

Y2 - 3 October 2023 through 6 October 2023

ER -

DOI