Zwischen Frust und Freude-Wie nehmen Lernende verschiedene Spielmechaniken beim Digital Gamebased Learning wahr?
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Communities in New Media. Digital Participation in Hybrid Realities and Communities. - Proceedings of 24th Conference GeNeMe. ed. / Thomas Kohler; Eric Schoop; Nina Kahnwald; Ralph Sonntag. TUDpress Verlag der Wissenschaften GmbH, 2021. p. 75-91 (Communities in New Media. Digital Participation in Hybrid Realities and Communities. - Proceedings of 24th Conference GeNeMe).
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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RIS
TY - CHAP
T1 - Zwischen Frust und Freude-Wie nehmen Lernende verschiedene Spielmechaniken beim Digital Gamebased Learning wahr?
AU - Khosrawi-Rad, Bijan
AU - Grogorick, Linda
AU - Robra-Bissantz, Susanne
PY - 2021
Y1 - 2021
UR - http://www.scopus.com/inward/record.url?scp=85141766480&partnerID=8YFLogxK
M3 - Aufsätze in Konferenzbänden
AN - SCOPUS:85141766480
T3 - Communities in New Media. Digital Participation in Hybrid Realities and Communities. - Proceedings of 24th Conference GeNeMe
SP - 75
EP - 91
BT - Communities in New Media. Digital Participation in Hybrid Realities and Communities. - Proceedings of 24th Conference GeNeMe
A2 - Kohler, Thomas
A2 - Schoop, Eric
A2 - Kahnwald, Nina
A2 - Sonntag, Ralph
PB - TUDpress Verlag der Wissenschaften GmbH
T2 - 24th Conference on Communities in New Media. Digital Participation in Hybrid Realities and Communities., GeNeMe 2021
Y2 - 7 October 2021 through 8 October 2021
ER -
