Virtual Reality
Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Encyclopaedia of Time: Science, Philosophy, Theology, & Culture. ed. / H. James Birx. Thousand Oaks: SAGE Publications Inc., 2009. p. 1412-1414.
Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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}
RIS
TY - CHAP
T1 - Virtual Reality
AU - Burkhardt, Marcus
N1 - Aus: Sage knowledge: Burkhardt, M. (2009). Virtual reality. In H. Birx (Ed.), Encyclopedia of time: Science, philosophy, theology, & culture. (pp. 1412-1414). Thousand Oaks, CA: SAGE Publications, Inc. Retrieved from http://knowledge.sagepub.com/view/time/SAGE.xml
PY - 2009
Y1 - 2009
N2 - The term virtual reality is used to describe a variety of computer-generated environments, experiences, and activities that range from existing technologies like computer games to futuristic visions as pictured in popular movies like The ...
AB - The term virtual reality is used to describe a variety of computer-generated environments, experiences, and activities that range from existing technologies like computer games to futuristic visions as pictured in popular movies like The ...
KW - Digital media
U2 - 10.4135/9781412963961.n610
DO - 10.4135/9781412963961.n610
M3 - Articles for encyclopedia
SN - 9781412941648
SP - 1412
EP - 1414
BT - Encyclopaedia of Time
A2 - Birx, H. James
PB - SAGE Publications Inc.
CY - Thousand Oaks
ER -