Virtual Reality

Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

Standard

Virtual Reality. / Burkhardt, Marcus.
Encyclopaedia of Time: Science, Philosophy, Theology, & Culture. ed. / H. James Birx. Thousand Oaks: SAGE Publications Inc., 2009. p. 1412-1414.

Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

Harvard

Burkhardt, M 2009, Virtual Reality. in HJ Birx (ed.), Encyclopaedia of Time: Science, Philosophy, Theology, & Culture. SAGE Publications Inc., Thousand Oaks, pp. 1412-1414. https://doi.org/10.4135/9781412963961.n610

APA

Burkhardt, M. (2009). Virtual Reality. In H. J. Birx (Ed.), Encyclopaedia of Time: Science, Philosophy, Theology, & Culture (pp. 1412-1414). SAGE Publications Inc.. https://doi.org/10.4135/9781412963961.n610

Vancouver

Burkhardt M. Virtual Reality. In Birx HJ, editor, Encyclopaedia of Time: Science, Philosophy, Theology, & Culture. Thousand Oaks: SAGE Publications Inc. 2009. p. 1412-1414 doi: 10.4135/9781412963961.n610

Bibtex

@inbook{f1148e7324334e73af2b927c79c70410,
title = "Virtual Reality",
abstract = "The term virtual reality is used to describe a variety of computer-generated environments, experiences, and activities that range from existing technologies like computer games to futuristic visions as pictured in popular movies like The ...",
keywords = "Digital media",
author = "Marcus Burkhardt",
note = "Aus: Sage knowledge: Burkhardt, M. (2009). Virtual reality. In H. Birx (Ed.), Encyclopedia of time: Science, philosophy, theology, & culture. (pp. 1412-1414). Thousand Oaks, CA: SAGE Publications, Inc. Retrieved from http://knowledge.sagepub.com/view/time/SAGE.xml",
year = "2009",
doi = "10.4135/9781412963961.n610",
language = "English",
isbn = "9781412941648",
pages = "1412--1414",
editor = "Birx, {H. James}",
booktitle = "Encyclopaedia of Time",
publisher = "SAGE Publications Inc.",
address = "United States",

}

RIS

TY - CHAP

T1 - Virtual Reality

AU - Burkhardt, Marcus

N1 - Aus: Sage knowledge: Burkhardt, M. (2009). Virtual reality. In H. Birx (Ed.), Encyclopedia of time: Science, philosophy, theology, & culture. (pp. 1412-1414). Thousand Oaks, CA: SAGE Publications, Inc. Retrieved from http://knowledge.sagepub.com/view/time/SAGE.xml

PY - 2009

Y1 - 2009

N2 - The term virtual reality is used to describe a variety of computer-generated environments, experiences, and activities that range from existing technologies like computer games to futuristic visions as pictured in popular movies like The ...

AB - The term virtual reality is used to describe a variety of computer-generated environments, experiences, and activities that range from existing technologies like computer games to futuristic visions as pictured in popular movies like The ...

KW - Digital media

U2 - 10.4135/9781412963961.n610

DO - 10.4135/9781412963961.n610

M3 - Articles for encyclopedia

SN - 9781412941648

SP - 1412

EP - 1414

BT - Encyclopaedia of Time

A2 - Birx, H. James

PB - SAGE Publications Inc.

CY - Thousand Oaks

ER -

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