The Video Game Industry: Formation, Present State, and Future, Peter Zackariasson and Timothy Wilson (eds) (2012) New York: Routledge

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@article{76507f1ae4c14c63a27efe61aaeab62a,
title = "The Video Game Industry: Formation, Present State, and Future, Peter Zackariasson and Timothy Wilson (eds) (2012) New York: Routledge",
keywords = "Digital media",
author = "Mathias Fuchs",
year = "2014",
doi = "10.1386/jgvw.6.1.83_5",
language = "English",
volume = "6",
pages = "83--87",
journal = "Journal of Gaming and Virtual Worlds",
issn = "1757-191X",
publisher = "Intellect Ltd",
number = "1",

}

RIS

TY - JOUR

T1 - The Video Game Industry: Formation, Present State, and Future, Peter Zackariasson and Timothy Wilson (eds) (2012) New York: Routledge

AU - Fuchs, Mathias

PY - 2014

Y1 - 2014

KW - Digital media

UR - http://www.scopus.com/inward/record.url?scp=84939218009&partnerID=8YFLogxK

U2 - 10.1386/jgvw.6.1.83_5

DO - 10.1386/jgvw.6.1.83_5

M3 - Critical reviews

AN - SCOPUS:84939218009

VL - 6

SP - 83

EP - 87

JO - Journal of Gaming and Virtual Worlds

JF - Journal of Gaming and Virtual Worlds

SN - 1757-191X

IS - 1

ER -

DOI