The social impact of online games: The case of Germany

Research output: Contributions to collected editions/worksChapterpeer-review

Standard

The social impact of online games : The case of Germany. / Quandt, Thorsten; Wimmer, Jeffrey.

Virtual social networks: mediated, massive and multiplayer sites. ed. / Niki Panteli. Basingstoke : Palgrave Macmillan, 2009. p. 75-97.

Research output: Contributions to collected editions/worksChapterpeer-review

Harvard

Quandt, T & Wimmer, J 2009, The social impact of online games: The case of Germany. in N Panteli (ed.), Virtual social networks: mediated, massive and multiplayer sites. Palgrave Macmillan, Basingstoke, pp. 75-97. https://doi.org/10.1057/9780230250888

APA

Quandt, T., & Wimmer, J. (2009). The social impact of online games: The case of Germany. In N. Panteli (Ed.), Virtual social networks: mediated, massive and multiplayer sites (pp. 75-97). Palgrave Macmillan. https://doi.org/10.1057/9780230250888

Vancouver

Quandt T, Wimmer J. The social impact of online games: The case of Germany. In Panteli N, editor, Virtual social networks: mediated, massive and multiplayer sites. Basingstoke: Palgrave Macmillan. 2009. p. 75-97 doi: 10.1057/9780230250888

Bibtex

@inbook{3d642de9582744bf9676e22498823068,
title = "The social impact of online games: The case of Germany",
abstract = "The increasing uptake of broadband Internet connections not only involves a growing number of Internet users; increasing numbers of computer gamers are also using the Internet for online gaming. In addition to the continual increase in Internet use, the impact of the {\textquoteleft}breakthrough hit{\textquoteright} (Ducheneaut et al., 2006) of the massively multiplayer online role-playing game (MMORPG), World of Warcraft (WoW), which made online gaming a mass phenomenon, can be considered a major factor in this development of online gaming. In spring 2008, WoW was reported to have ten million paying subscribers.",
keywords = "Media and communication studies, action game, online game, strategy game, game genre, gaming addiction",
author = "Thorsten Quandt and Jeffrey Wimmer",
year = "2009",
month = jul,
day = "16",
doi = "10.1057/9780230250888",
language = "English",
isbn = "978-0-230-22928-0",
pages = "75--97",
editor = "Niki Panteli",
booktitle = "Virtual social networks",
publisher = "Palgrave Macmillan",
address = "Switzerland",

}

RIS

TY - CHAP

T1 - The social impact of online games

T2 - The case of Germany

AU - Quandt, Thorsten

AU - Wimmer, Jeffrey

PY - 2009/7/16

Y1 - 2009/7/16

N2 - The increasing uptake of broadband Internet connections not only involves a growing number of Internet users; increasing numbers of computer gamers are also using the Internet for online gaming. In addition to the continual increase in Internet use, the impact of the ‘breakthrough hit’ (Ducheneaut et al., 2006) of the massively multiplayer online role-playing game (MMORPG), World of Warcraft (WoW), which made online gaming a mass phenomenon, can be considered a major factor in this development of online gaming. In spring 2008, WoW was reported to have ten million paying subscribers.

AB - The increasing uptake of broadband Internet connections not only involves a growing number of Internet users; increasing numbers of computer gamers are also using the Internet for online gaming. In addition to the continual increase in Internet use, the impact of the ‘breakthrough hit’ (Ducheneaut et al., 2006) of the massively multiplayer online role-playing game (MMORPG), World of Warcraft (WoW), which made online gaming a mass phenomenon, can be considered a major factor in this development of online gaming. In spring 2008, WoW was reported to have ten million paying subscribers.

KW - Media and communication studies

KW - action game

KW - online game

KW - strategy game

KW - game genre

KW - gaming addiction

UR - http://www.scopus.com/inward/record.url?scp=85018211723&partnerID=8YFLogxK

U2 - 10.1057/9780230250888

DO - 10.1057/9780230250888

M3 - Chapter

SN - 978-0-230-22928-0

SN - 978-1-349-31066-1

SP - 75

EP - 97

BT - Virtual social networks

A2 - Panteli, Niki

PB - Palgrave Macmillan

CY - Basingstoke

ER -

DOI