The grey haired gaming generation: Findings from an explorative interview study on older computer gamers

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The grey haired gaming generation : Findings from an explorative interview study on older computer gamers. / Quandt, Thorsten; Grüninger, Helmut; Wimmer, Jeffrey.

In: Games and Culture , Vol. 4, No. 1, 01.2009, p. 27-46.

Research output: Journal contributionsJournal articlesResearch

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Bibtex

@article{aa9c679049a84c15a64fff9ae34ceae0,
title = "The grey haired gaming generation: Findings from an explorative interview study on older computer gamers",
abstract = "The market for adult computer gamers is growing considerably. However, there are nearly no empirical works that are primarily focusing this age group. Therefore, there is an urgent need for explorative studies on these gamers. In a qualitative in-depth interview study with 21 gamers aged between 35 and 73 years, this article describes their gaming careers, the integration of gaming into their everyday life, and aspects of social interaction within real and virtual life. Overall, the findings of this study sketch a lively picture of adult players. Many of the interviewees show a very strong interest in the social aspects of gaming. However, gaming can put some strain on their family life, and many older gamers feel that their partners and peers regard their hobby as being inappropriate for their age. Still, most of the interview partners successfully manage to combine occupational and private duties with their gaming activities.",
keywords = "Media and communication studies, adult gamers, gaming careers, everyday game use, social gaming, qualitative interview study",
author = "Thorsten Quandt and Helmut Gr{\"u}ninger and Jeffrey Wimmer",
year = "2009",
month = jan,
doi = "10.1177/1555412008325480",
language = "English",
volume = "4",
pages = "27--46",
journal = "Games and Culture",
issn = "1555-4120",
publisher = "SAGE Publications Inc.",
number = "1",

}

RIS

TY - JOUR

T1 - The grey haired gaming generation

T2 - Findings from an explorative interview study on older computer gamers

AU - Quandt, Thorsten

AU - Grüninger, Helmut

AU - Wimmer, Jeffrey

PY - 2009/1

Y1 - 2009/1

N2 - The market for adult computer gamers is growing considerably. However, there are nearly no empirical works that are primarily focusing this age group. Therefore, there is an urgent need for explorative studies on these gamers. In a qualitative in-depth interview study with 21 gamers aged between 35 and 73 years, this article describes their gaming careers, the integration of gaming into their everyday life, and aspects of social interaction within real and virtual life. Overall, the findings of this study sketch a lively picture of adult players. Many of the interviewees show a very strong interest in the social aspects of gaming. However, gaming can put some strain on their family life, and many older gamers feel that their partners and peers regard their hobby as being inappropriate for their age. Still, most of the interview partners successfully manage to combine occupational and private duties with their gaming activities.

AB - The market for adult computer gamers is growing considerably. However, there are nearly no empirical works that are primarily focusing this age group. Therefore, there is an urgent need for explorative studies on these gamers. In a qualitative in-depth interview study with 21 gamers aged between 35 and 73 years, this article describes their gaming careers, the integration of gaming into their everyday life, and aspects of social interaction within real and virtual life. Overall, the findings of this study sketch a lively picture of adult players. Many of the interviewees show a very strong interest in the social aspects of gaming. However, gaming can put some strain on their family life, and many older gamers feel that their partners and peers regard their hobby as being inappropriate for their age. Still, most of the interview partners successfully manage to combine occupational and private duties with their gaming activities.

KW - Media and communication studies

KW - adult gamers

KW - gaming careers

KW - everyday game use

KW - social gaming

KW - qualitative interview study

U2 - 10.1177/1555412008325480

DO - 10.1177/1555412008325480

M3 - Journal articles

VL - 4

SP - 27

EP - 46

JO - Games and Culture

JF - Games and Culture

SN - 1555-4120

IS - 1

ER -

DOI