The generative drawing principle in multimedia learning

Research output: Contributions to collected editions/worksChapterpeer-review

Authors

This chapter discusses the generative drawing principle in multimedia learning. It proposes that asking students to create drawings while reading text causes generative processing that leads to better learning outcomes. In drawing, students have to translate the verbal text information into a picture that represents spatial relationships among functional elements referred to in the text. Asking students to draw a picture of the text content as they read a text encourages them to actively engage in deep cognitive and metacognitive processing and thus fosters deep understanding of the material to be learned. The generative drawing principle has been supported by several studies, especially when students engage in hand drawing using paper and pencil. An important logistical issue for instructional designers when using the drawing strategy is to create a form of drawing activity that minimizes the creation of extraneous cognitive processing, by providing appropriate support for drawing. Otherwise the benei ts of drawing can be diminished, as the intended generative cognitive processes can be impaired or even impeded by extraneous cognitive load caused by the mechanics of drawing, leading to insuficient cognitive recourses available for generative processing.

Original languageEnglish
Title of host publicationThe Cambridge Handbook of Multimedia Learning, Second Edition
EditorsRichard E. Mayer
Number of pages16
Place of PublicationCambridge
PublisherCambridge University Press
Publication date01.01.2014
Pages433-448
ISBN (print)9781107035201
ISBN (electronic)9781139547369
DOIs
Publication statusPublished - 01.01.2014
Externally publishedYes

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