Problematische Nutzung digitaler Medien und Gesundheitskompetenz von Schülerinnen und Schülern in Deutschland. Befunde der HBSC-Studie 2022

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Problematische Nutzung digitaler Medien und Gesundheitskompetenz von Schülerinnen und Schülern in Deutschland. Befunde der HBSC-Studie 2022. / Dadaczynski, Kevin; Kaman, Anne; Ravens-Sieberer, Ulrike et al.
In: Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz, Vol. 68, No. 3, 03.2025, p. 302-312.

Research output: Journal contributionsJournal articlesResearchpeer-review

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Dadaczynski K, Kaman A, Ravens-Sieberer U, Fischer SM, Bilz L, Sendatzki S et al. Problematische Nutzung digitaler Medien und Gesundheitskompetenz von Schülerinnen und Schülern in Deutschland. Befunde der HBSC-Studie 2022. Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz. 2025 Mar;68(3):302-312. doi: 10.1007/s00103-025-04008-6

Bibtex

@article{672b5371786f44519d0fff3c9ae981a8,
title = "Problematische Nutzung digitaler Medien und Gesundheitskompetenz von Sch{\"u}lerinnen und Sch{\"u}lern in Deutschland. Befunde der HBSC-Studie 2022",
abstract = "Background: The digital life of children and young people is characterised by frequent use of social media and digital games. Previous research has demonstrated detrimental health effects of problematic media use. However, links with health literacy (HL) have received little attention, although frameworks suggest health literacy to be a determinant of health behaviour. Methods: This paper draws on data from the representative Health Behaviour in School-Aged Children (HBSC) Study in Germany from 2022 with n = 6475 pupils. Associations between problematic social media use or gaming intensity with health literacy and socio-demographic and socio-economic characteristics were examined using bivariate and binary-logistic regression analyses. Results: The prevalence of problematic social media use was 11.1% and approximately one third reported to spend more than nine hours a week playing digital games. Low health literacy was found to be significantly associated with both forms of media use. In addition, problematic social media use was associated with a female and diverse gender, an age of 13 years, a migrant background and belonging to a type of school other than grammar/high school. High gaming intensity was associated with a male and diverse gender, belonging to the 13- and 15-years age group and low family affluence. Discussion: The results not only provide guidance for identifying adolescents with a high prevention need but also emphasize the relevance of health literacy for media use behaviour. Exemplary recommendations are taken up with reference to the international literature.",
keywords = "Children and adolescents, Games, Health information, Prevalence, Social media, Gesundheitswissenschaften, Psychologie",
author = "Kevin Dadaczynski and Anne Kaman and Ulrike Ravens-Sieberer and Fischer, {Saskia M.} and Ludwig Bilz and Saskia Sendatzki and Helmchen, {Ronja M.} and Katharina Rathmann and Matthias Richter",
note = "Publisher Copyright: {\textcopyright} The Author(s) 2025.",
year = "2025",
month = mar,
doi = "10.1007/s00103-025-04008-6",
language = "Deutsch",
volume = "68",
pages = "302--312",
journal = "Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz",
issn = "1436-9990",
publisher = "Springer",
number = "3",

}

RIS

TY - JOUR

T1 - Problematische Nutzung digitaler Medien und Gesundheitskompetenz von Schülerinnen und Schülern in Deutschland. Befunde der HBSC-Studie 2022

AU - Dadaczynski, Kevin

AU - Kaman, Anne

AU - Ravens-Sieberer, Ulrike

AU - Fischer, Saskia M.

AU - Bilz, Ludwig

AU - Sendatzki, Saskia

AU - Helmchen, Ronja M.

AU - Rathmann, Katharina

AU - Richter, Matthias

N1 - Publisher Copyright: © The Author(s) 2025.

PY - 2025/3

Y1 - 2025/3

N2 - Background: The digital life of children and young people is characterised by frequent use of social media and digital games. Previous research has demonstrated detrimental health effects of problematic media use. However, links with health literacy (HL) have received little attention, although frameworks suggest health literacy to be a determinant of health behaviour. Methods: This paper draws on data from the representative Health Behaviour in School-Aged Children (HBSC) Study in Germany from 2022 with n = 6475 pupils. Associations between problematic social media use or gaming intensity with health literacy and socio-demographic and socio-economic characteristics were examined using bivariate and binary-logistic regression analyses. Results: The prevalence of problematic social media use was 11.1% and approximately one third reported to spend more than nine hours a week playing digital games. Low health literacy was found to be significantly associated with both forms of media use. In addition, problematic social media use was associated with a female and diverse gender, an age of 13 years, a migrant background and belonging to a type of school other than grammar/high school. High gaming intensity was associated with a male and diverse gender, belonging to the 13- and 15-years age group and low family affluence. Discussion: The results not only provide guidance for identifying adolescents with a high prevention need but also emphasize the relevance of health literacy for media use behaviour. Exemplary recommendations are taken up with reference to the international literature.

AB - Background: The digital life of children and young people is characterised by frequent use of social media and digital games. Previous research has demonstrated detrimental health effects of problematic media use. However, links with health literacy (HL) have received little attention, although frameworks suggest health literacy to be a determinant of health behaviour. Methods: This paper draws on data from the representative Health Behaviour in School-Aged Children (HBSC) Study in Germany from 2022 with n = 6475 pupils. Associations between problematic social media use or gaming intensity with health literacy and socio-demographic and socio-economic characteristics were examined using bivariate and binary-logistic regression analyses. Results: The prevalence of problematic social media use was 11.1% and approximately one third reported to spend more than nine hours a week playing digital games. Low health literacy was found to be significantly associated with both forms of media use. In addition, problematic social media use was associated with a female and diverse gender, an age of 13 years, a migrant background and belonging to a type of school other than grammar/high school. High gaming intensity was associated with a male and diverse gender, belonging to the 13- and 15-years age group and low family affluence. Discussion: The results not only provide guidance for identifying adolescents with a high prevention need but also emphasize the relevance of health literacy for media use behaviour. Exemplary recommendations are taken up with reference to the international literature.

KW - Children and adolescents

KW - Games

KW - Health information

KW - Prevalence

KW - Social media

KW - Gesundheitswissenschaften

KW - Psychologie

UR - http://www.scopus.com/inward/record.url?scp=85219638531&partnerID=8YFLogxK

U2 - 10.1007/s00103-025-04008-6

DO - 10.1007/s00103-025-04008-6

M3 - Zeitschriftenaufsätze

C2 - 39966145

AN - SCOPUS:85219638531

VL - 68

SP - 302

EP - 312

JO - Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz

JF - Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz

SN - 1436-9990

IS - 3

ER -

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